To start off I'll explain that I'm using a trick to make my map seem larger than it really is. For the space section I've scaled everything down to quite extreme measures. That includes my camera. I have my camera zoomed in to 0.77, works fine and all. However, it cuts off a rather significant portion of the right and left parts of the map. At normal zoom I can see just fine, but when super-zoomed in it's like hitting the camera bounds, which seem to be a dozen more units further than they're suppose to be. I'd really rather not re-arrange the entire map, hard enough fitting things properly as it is. So anyone know how I might fix this?
And, before anyone says anything, yes this is necessary to fit everything I want. It's a strategy type map and those you need big theaters of war for, especially if you're including both space and ground. So zooming it out really isn't an option.
Gonna toss a second question in here so I aint spamming thread.
As I said, I'm working at a very small scale to maximize the space-portion of the map, turns out not everything is so easily scaled. My weapons all have far too great of a range. If I set a weapon range at zero, the lowest it can go, it still let's my ships shoot across half a solar system. That's way way way too far for what I need. Is there any sort of trick out there to reduce their firing range below zero? Anything at all?
Well, the original question isn't strictly data related, and truthfully neither is the second. As the solution could come from somewhere else, that's why I put it in misc. But if you think I should, I shall make a topic there asking as well.
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To start off I'll explain that I'm using a trick to make my map seem larger than it really is. For the space section I've scaled everything down to quite extreme measures. That includes my camera. I have my camera zoomed in to 0.77, works fine and all. However, it cuts off a rather significant portion of the right and left parts of the map. At normal zoom I can see just fine, but when super-zoomed in it's like hitting the camera bounds, which seem to be a dozen more units further than they're suppose to be. I'd really rather not re-arrange the entire map, hard enough fitting things properly as it is. So anyone know how I might fix this?
And, before anyone says anything, yes this is necessary to fit everything I want. It's a strategy type map and those you need big theaters of war for, especially if you're including both space and ground. So zooming it out really isn't an option.
Gonna toss a second question in here so I aint spamming thread.
As I said, I'm working at a very small scale to maximize the space-portion of the map, turns out not everything is so easily scaled. My weapons all have far too great of a range. If I set a weapon range at zero, the lowest it can go, it still let's my ships shoot across half a solar system. That's way way way too far for what I need. Is there any sort of trick out there to reduce their firing range below zero? Anything at all?
I unfortunately don't have an answer to either question here. However I'm sure you'd get a better one in a different thread, like data.
Well, the original question isn't strictly data related, and truthfully neither is the second. As the solution could come from somewhere else, that's why I put it in misc. But if you think I should, I shall make a topic there asking as well.