Wasn't sure where to put this, so it goes into Misc. Anyways, I'm wondering if there's a way to allow me to freely place units on the map. In WC3 you could just place them wherever, or have them snap to grind. So far in the SC2 editor every unit, no matter what, snaps to the grid. I tried the 'snap to grid' option but that apparently doesn't do anything for what I want. My problem is that, to make the most out of the map size I've shrunken units and zoomed in the camera, all that good stuff. But this makes their grid-like placement all that much more noticeable, because I don't think I can scale down the grid as well. It makes things look very inorganic when they're all in neat little squares. At the normal scale it doesn't really matter, but at the scale I'm working with it very much does. So is there anything I can do to break away from the grid placement? Or is that just a charm of the SC2 editor I'll have to live with?
Wasn't sure where to put this, so it goes into Misc. Anyways, I'm wondering if there's a way to allow me to freely place units on the map. In WC3 you could just place them wherever, or have them snap to grind. So far in the SC2 editor every unit, no matter what, snaps to the grid. I tried the 'snap to grid' option but that apparently doesn't do anything for what I want. My problem is that, to make the most out of the map size I've shrunken units and zoomed in the camera, all that good stuff. But this makes their grid-like placement all that much more noticeable, because I don't think I can scale down the grid as well. It makes things look very inorganic when they're all in neat little squares. At the normal scale it doesn't really matter, but at the scale I'm working with it very much does. So is there anything I can do to break away from the grid placement? Or is that just a charm of the SC2 editor I'll have to live with?
You should be able to place units without a footprint freely on the map, so removing footprints from those units should solve your problem.
Ha ha, you're a life saver. Thank you.