Hi guys. I'm currently working on a remake of the 2nd terran mission in SC1, the one where you have to destroy the infested command center. It's almost done, but there's one little problem: I need a way to stop the AI player from throwing every single one of his units on the map at me the moment one of his tiny outposts comes under attack. It won't be much fun for you guys if you get slaughtered before you even reach the station because of this. Is there a way to make the computer Zerg player less all-or-nothing in-your-face aggressive?
Make all the AI units uncommandable. And when an event happens, such as an attack on a tiny outpost, make only a few commandable. You can do this very easy through the trigger editor
Hi guys. I'm currently working on a remake of the 2nd terran mission in SC1, the one where you have to destroy the infested command center. It's almost done, but there's one little problem: I need a way to stop the AI player from throwing every single one of his units on the map at me the moment one of his tiny outposts comes under attack. It won't be much fun for you guys if you get slaughtered before you even reach the station because of this. Is there a way to make the computer Zerg player less all-or-nothing in-your-face aggressive?
Make all the AI units uncommandable. And when an event happens, such as an attack on a tiny outpost, make only a few commandable. You can do this very easy through the trigger editor
@Alcoholix: Go
Thanks, I figured it out. I'll upload the map shortly.
can't wait :)