So here is what happened. I duplicated one of my maps, then changed the bounds on the new one. When I did this, all my triggers and global variables lost their names. Meh, i thought, so i copied them from the old one. Everything seems to work fine. All my custom data also got cleared, but that gave me the time to refine it anyways. However, whenever I play the game, it abruptly ends as defeat without reason at exactly 2:41 while testing it in the editor. I published to bnet, and it ended with defeat at 2:07. I switched teams, and it ended with victory at 1:19.
The only main difference that I can think that I made was removing all of the score values, but that shouldnt make a difference.
Aha! Thanks for the nudge, upon reviewing my trigger, (which activates when a specific unit is killed) it was fine. But the variable it referenced had lost its link to the unit I had selected.
It is fixed now, but I sill cant explain why it was ending the game before, when it seems like it should have just done nothing. I have attached the trigger for anyone's further interest. There is one just like it that is for the other team.
So here is what happened. I duplicated one of my maps, then changed the bounds on the new one. When I did this, all my triggers and global variables lost their names. Meh, i thought, so i copied them from the old one. Everything seems to work fine. All my custom data also got cleared, but that gave me the time to refine it anyways. However, whenever I play the game, it abruptly ends as defeat without reason at exactly 2:41 while testing it in the editor. I published to bnet, and it ended with defeat at 2:07. I switched teams, and it ended with victory at 1:19.
The only main difference that I can think that I made was removing all of the score values, but that shouldnt make a difference.
Anyone got any ideas? Thanks
does it do this when you test locally?
how does your "defeat" trigger work.... more info please...
@SouLCarveRR: Go
Aha! Thanks for the nudge, upon reviewing my trigger, (which activates when a specific unit is killed) it was fine. But the variable it referenced had lost its link to the unit I had selected.
It is fixed now, but I sill cant explain why it was ending the game before, when it seems like it should have just done nothing. I have attached the trigger for anyone's further interest. There is one just like it that is for the other team.