Obelisk Hellfire
Destroy all enemy Obelisks to be victorious and show you are a true champion
Log 35722: We have followed Kerrigan to a remote world seemingly populated by oceans of mercury. Surveillance shows Kerrigan on a small island, energy readings are off the charts, something is wrong.
Log 35723: Further studies have shown the island contains 8 Obelisks. It seems the island is emitting perpetual energy to these obelisks. We need to stop Kerrigan from retrieving them; they seem to increase her power the longer she is in their presence.
Log 35724: After landing, it seems I too am gaining strength the longer I am in the presence of these Obelisks. They are too dangerous. Our best tactic is to setup a perimeter base around one obelisk and assault the others. God only knows, we have to destroy this island before anyone else shows up.
--End transmission--
You are in possesion of an Obelisk. It feeds you strength, you are now tied to that Obelisk. If an opponent destroys your Obelisk, the game is over.
The Obelisk wants you to win and will help you a long the way.
Things to know
- Micro managing and strategy are key to victory
- Every 150 kills stronger units will spawn at your Obelisk
- Every 150 kills your Hero gains a permanent 1+Damage and 1+Armour
- Every 150 kills your Obelisk gains 1+Armour and 200+Shields
- Every 1000 kills your base defences regenerate and become stronger
- Every kill your hero makes will give him a +1HP bonus, every 10 kills +1 Damage bonus
- Your Obelisk regenerates your base defences and provides your hero with "Obelisk Hellfire" use this to destroy groups of strong units
- You periodically recieve X-plodie bugs, use these to take out groups of units or take down a strong enemy hero
- Your Observer will reveal cloaked units/heros and can also heal your units, keep it safe, they don't respawn instantly
- In the centre of the map there are two hills. They provide 1+Damage/1+HP bonuses to units on them. Heros get increased HP buff
- Destroying structures(Razing) gives you special bonus units.
HA Knew it, I'm making something called "basic blood" myself, which only AoE2 players would get the meanining of ;) And trust me, its basic
Yeah, the complexity of Sc2 Custom Maps arent near so good as those of aoe2, probally because people spend most of there time in data editing rather than triggering and actually making unique maps
It doesnt seem that SC2 maps use much of a set get x kills then get better unit deal as with AoE2 so thats how I spotted you right off >.>
Come in-game and join my map. I really don't mind helping you with triggers and things. I've done a hell of a lot of triggers for this type of map and fixed a lot of problems that came up.
It is a competition map i'm making but I don't mind sharing some of the system to get your map working if you need it.
Obelisk Hellfire
Destroy all enemy Obelisks to be victorious and show you are a true champion
Log 35722: We have followed Kerrigan to a remote world seemingly populated by oceans of mercury. Surveillance shows Kerrigan on a small island, energy readings are off the charts, something is wrong.
Log 35723: Further studies have shown the island contains 8 Obelisks. It seems the island is emitting perpetual energy to these obelisks. We need to stop Kerrigan from retrieving them; they seem to increase her power the longer she is in their presence.
Log 35724: After landing, it seems I too am gaining strength the longer I am in the presence of these Obelisks. They are too dangerous. Our best tactic is to setup a perimeter base around one obelisk and assault the others. God only knows, we have to destroy this island before anyone else shows up.
--End transmission--
You are in possesion of an Obelisk. It feeds you strength, you are now tied to that Obelisk. If an opponent destroys your Obelisk, the game is over.
The Obelisk wants you to win and will help you a long the way.
Created by;
Mattavich 377
(matthoey86@hotmail.com)
Things to know
- Micro managing and strategy are key to victory
- Every 150 kills stronger units will spawn at your Obelisk
- Every 150 kills your Hero gains a permanent 1+Damage and 1+Armour
- Every 150 kills your Obelisk gains 1+Armour and 200+Shields
- Every 1000 kills your base defences regenerate and become stronger
- Every kill your hero makes will give him a +1HP bonus, every 10 kills +1 Damage bonus
- Your Obelisk regenerates your base defences and provides your hero with "Obelisk Hellfire" use this to destroy groups of strong units
- You periodically recieve X-plodie bugs, use these to take out groups of units or take down a strong enemy hero
- Your Observer will reveal cloaked units/heros and can also heal your units, keep it safe, they don't respawn instantly
- In the centre of the map there are two hills. They provide 1+Damage/1+HP bonuses to units on them. Heros get increased HP buff
- Destroying structures(Razing) gives you special bonus units.
@gorang:
You didnt happen to play Age of Empires 2 by any chance?
Ill try your map out sounds awesome
Yes! That is where my inspiration comes from
Archers hellfire
Spiders blood
Germz blood
Castle blood
All my favorite maps.
I feel like golemz, evoles and marine arena fall far short of the quality that the AoC customs maps achieved.
@gorang:
HA Knew it, I'm making something called "basic blood" myself, which only AoE2 players would get the meanining of ;) And trust me, its basic
Yeah, the complexity of Sc2 Custom Maps arent near so good as those of aoe2, probally because people spend most of there time in data editing rather than triggering and actually making unique maps
It doesnt seem that SC2 maps use much of a set get x kills then get better unit deal as with AoE2 so thats how I spotted you right off >.>
@Feldeat:
Come in-game and join my map. I really don't mind helping you with triggers and things. I've done a hell of a lot of triggers for this type of map and fixed a lot of problems that came up.
It is a competition map i'm making but I don't mind sharing some of the system to get your map working if you need it.
@gorang:
I'm in game, having trouble finding your map though
I am still testing, it is private. i'm making this a competition entry so can only do private i believe
Just had a fun game, need to go fix some bugs before next test
I'm online now if anyone would like to join a lobby in EU for a private test of the map. It is near completion now.