SC2 assigns a random color to all dialog backgrounds (and buttons) that a player sees. Is there any way to set what that color is?
Unfortunately, simply setting the dialog item color doesn't fix this. It only adds the color. For example, if the dialog is blue, and I set it to white, its blue. If its blue, and I set it to yellow, its green(-ish). Black works, because... well, its black.
Anyone know how to get to the root color of the dialog boxes? I just want them pure white.
Are you referring to the zerg / protoss / terran borders & the green / blue / orange buttons? Yes, it depends on race. Just make the player's race non-random, and you can control that. OR you can set the button graphic yourself so that it's ALWAYS the same graphic.
How do I set the button graphics myself?
I know there's a way to set the button image... but it never seems to work properly. It uses part of it as a border and does weird stuff.
Well just use the trigger - set dialog item image to ...; and yes you need to pick a good graphic. I would recommend searching for 'button' or 'pressed' which'll give you a huge list of buttons. One of the buttons I use in my map is:
Dialog - Set dialog_AbilityOne_Buttons[i] image to Assets\Textures\ui_battle_missionbutton_normaloverpressedover.dds for (All players)
SC2 assigns a random color to all dialog backgrounds (and buttons) that a player sees. Is there any way to set what that color is?
Unfortunately, simply setting the dialog item color doesn't fix this. It only adds the color. For example, if the dialog is blue, and I set it to white, its blue. If its blue, and I set it to yellow, its green(-ish). Black works, because... well, its black.
Anyone know how to get to the root color of the dialog boxes? I just want them pure white.
Does it have anything to do with race?
@SquarelyCircle: Go
Are you referring to the zerg / protoss / terran borders & the green / blue / orange buttons? Yes, it depends on race. Just make the player's race non-random, and you can control that. OR you can set the button graphic yourself so that it's ALWAYS the same graphic.
@xenrathe: Go
How do I set the button graphics myself? I know there's a way to set the button image... but it never seems to work properly. It uses part of it as a border and does weird stuff.
@SquarelyCircle: Go
Well just use the trigger - set dialog item image to ...; and yes you need to pick a good graphic. I would recommend searching for 'button' or 'pressed' which'll give you a huge list of buttons. One of the buttons I use in my map is:
Dialog - Set dialog_AbilityOne_Buttons[i] image to Assets\Textures\ui_battle_missionbutton_normaloverpressedover.dds for (All players)
Just to give you a reference point.
@xenrathe: Go
Thanks for the reference point. That button is the only one i can get working. I exported it to photoshop and edited it to my liking.