ok
Im testing my map with 3 people instead of 8
its still same thing tho
usuallty 7v1
but we playing it 3v1
ive closed players 3-7 off
with 1,2 and 8 open
but for some reason even though player player 8 isonly enemy it makes one of the players play 3
ive closed. ive made sure at start of the game it decides whos on whos team.
any sggestions.?
That should remove any units that aren't supposed to be in-use, whether running in Test mode or not (for some reason, test mode seems to behave differently, making the extra preplaced units belong to an enemy).
I even made player 8 green so i knew if he was on my team and player 8. But it seeems player 8 is a rebel and just wants to be on the wrong team so morphs into a player 3 :(
please help!
Basically, except for the "if they are not a computer" part. It'll remove the units for a player if (s)he isn't playing or if it's computer-controlled, but I set it to only check players on team 1 for removal like that. Did I misunderstand what you wanted? *Looks.*
Oh, I think I did. You probably want to check out the "Making Lobby Teams Match In-Game Teams" topics.
i think i might see my problem
In game variants
player attributes
i have player 1 and 2 and 8
player 1, 2 shuuld be on team and player 8 shold not be
but its says they are not on a team.
But when i start the game it has a trigger which puts players 1-7 as allys with shared vision
and i also closed all spots except neutral player 1 , 2 and 8
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ok Im testing my map with 3 people instead of 8 its still same thing tho
usuallty 7v1 but we playing it 3v1 ive closed players 3-7 off with 1,2 and 8 open but for some reason even though player player 8 isonly enemy it makes one of the players play 3 ive closed. ive made sure at start of the game it decides whos on whos team. any sggestions.?
@CrazyTwigman: Go
When the map is initialized, do these actions: (copied from my map)
That should remove any units that aren't supposed to be in-use, whether running in Test mode or not (for some reason, test mode seems to behave differently, making the extra preplaced units belong to an enemy).
isnt that saying, pick people in player group then kill all of their units if they are not a computer?
I even made player 8 green so i knew if he was on my team and player 8. But it seeems player 8 is a rebel and just wants to be on the wrong team so morphs into a player 3 :( please help!
Basically, except for the "if they are not a computer" part. It'll remove the units for a player if (s)he isn't playing or if it's computer-controlled, but I set it to only check players on team 1 for removal like that. Did I misunderstand what you wanted? *Looks.*
Oh, I think I did. You probably want to check out the "Making Lobby Teams Match In-Game Teams" topics.
http://forums.sc2mapster.com/resources/tutorials/22435-setting-up-lobby-player-ingame-player-trigger/#p1
i think i might see my problem In game variants player attributes i have player 1 and 2 and 8 player 1, 2 shuuld be on team and player 8 shold not be but its says they are not on a team. But when i start the game it has a trigger which puts players 1-7 as allys with shared vision and i also closed all spots except neutral player 1 , 2 and 8