Hopefully someone can solve this for me. I can't seem to figure it out. I have a tower that launches nukes every period for the tower weapon. The weapon links straight to a persistent effect which in turn links to the damage at the effect-expire field. Here is the problem. the Nuke only launches every 16 seconds compared to other towers that are firing continually. It just so happens that a lot of the time the target the nuke originally acquired dies before the nuke lands. Which is fine if the splash damage dealt damage to all the units around that area were the explosion occurs, but if the original target is dead, then no splash damage (in fact no damage at all ) is done. Anyone know how to fix this so that even if the target dies the explosion still goes off and deals damage to any unit within the splash damage radius?
Hopefully someone can solve this for me. I can't seem to figure it out. I have a tower that launches nukes every period for the tower weapon. The weapon links straight to a persistent effect which in turn links to the damage at the effect-expire field. Here is the problem. the Nuke only launches every 16 seconds compared to other towers that are firing continually. It just so happens that a lot of the time the target the nuke originally acquired dies before the nuke lands. Which is fine if the splash damage dealt damage to all the units around that area were the explosion occurs, but if the original target is dead, then no splash damage (in fact no damage at all ) is done. Anyone know how to fix this so that even if the target dies the explosion still goes off and deals damage to any unit within the splash damage radius?
@Etravex: Go
Allow it to target dead units.