So I'm making a Map, where each player starts off with the same unit. But through the game they collect items that alter their hero... making them pretty much a completely new hero, with new abilities, (but keeps the items, equips, etc), that starts leveling from level 0 again. As soon as they take the item off, the hero resets to the original one, levels preserved to what it was before they equipped the item. And once they put the item back on, that "new" heroes level is returned to whatever the player leveled it to before they took the item off, with abilities that were previously learned still in tact.
I suppose there isn't a terribly easy way to do this... I was thinking about just using the Starcraft 1 style of just "storing" the "new hero" in a sort of holding chamber, and switching them out for the original hero every time the item is equipped but that would mean that each "new hero" would have a new inventory. Which I particularity dont want hahah.
So if anyone has any ideas to fix my issue that would be awesome :)
So I'm making a Map, where each player starts off with the same unit. But through the game they collect items that alter their hero... making them pretty much a completely new hero, with new abilities, (but keeps the items, equips, etc), that starts leveling from level 0 again. As soon as they take the item off, the hero resets to the original one, levels preserved to what it was before they equipped the item. And once they put the item back on, that "new" heroes level is returned to whatever the player leveled it to before they took the item off, with abilities that were previously learned still in tact.
I suppose there isn't a terribly easy way to do this... I was thinking about just using the Starcraft 1 style of just "storing" the "new hero" in a sort of holding chamber, and switching them out for the original hero every time the item is equipped but that would mean that each "new hero" would have a new inventory. Which I particularity dont want hahah.
So if anyone has any ideas to fix my issue that would be awesome :)
Thanks muchly
@Nymaryt: Go
Does hiding a hero unit take away their box in the bottom of the screen?
If so, you might want to try that.
use banks
Ooo thanks guys :)