Edit: Don't be fooled by the editor allowing you to add multiple dependencies. It only really uses the top one.
The editor is driving me &*^(^S^ crazy... I am finally working on the release version of my map, and got to the part where I need to clone the medic and firebat units for my purposes - they're no longer in the list somehow.
The dependencies are as followed (I simply included all, as opposed to the test version where I only included the liberty campaign).
Liberty (Mod)
Liberty Multi (Mod)
Liberty (Campaign)
Libery Story (Campaign)
In my world this would add the units to my map, right? What am I missing this time, sigh.
Edit: I moved the Liberty (Campaign) up, and now the firebat is available again.... Please please please PLEASE don't tell me there's no way to add them as the editor insinuated. I spent so much time preparing this map and activating a different dependency eradicates all my data changes.
I think I am going to cry, the editor lets you tag all of these dependancies, but you can't use them it seems?
<starts crying now> I &^&*^&( hate this horribly programed thing that is called Starcraft 2 :(
I am almost positive that I have all of the dependencies working right now on my editor. You must be doing something wrong or its a really weird bug in your editor.
That being said, its still possible it is a problem in the program. I have experienced a lot of things in this editor that stop working for no reason. Much more so than in the good old world editor. Hopefully Blizzard fixes such issues, but I am fairly sure that having only one dependency work is NOT something Blizzard intended to happen.
When creating the map I simply clicked modify or custom, and tagged all the options. It put them all in my dependancy list. But it seems to only load the melee one.
Could you check your dependancy list then to verify they're all in there also? (And that you can add units such as firebats/medics?)
Edit: Also that's a good point. Since I am *quite* certain I checked for the firebat's presence before wasting another day mapping.
Edit: Don't be fooled by the editor allowing you to add multiple dependencies. It only really uses the top one.
The editor is driving me &*^(^S^ crazy... I am finally working on the release version of my map, and got to the part where I need to clone the medic and firebat units for my purposes - they're no longer in the list somehow.
The dependencies are as followed (I simply included all, as opposed to the test version where I only included the liberty campaign).
Liberty (Mod) Liberty Multi (Mod) Liberty (Campaign) Libery Story (Campaign)
In my world this would add the units to my map, right? What am I missing this time, sigh.
Edit: I moved the Liberty (Campaign) up, and now the firebat is available again.... Please please please PLEASE don't tell me there's no way to add them as the editor insinuated. I spent so much time preparing this map and activating a different dependency eradicates all my data changes.
I think I am going to cry, the editor lets you tag all of these dependancies, but you can't use them it seems?
<starts crying now> I &^&*^&( hate this horribly programed thing that is called Starcraft 2 :(
Create a new unit
@Siaon: Go
I am almost positive that I have all of the dependencies working right now on my editor. You must be doing something wrong or its a really weird bug in your editor.
That being said, its still possible it is a problem in the program. I have experienced a lot of things in this editor that stop working for no reason. Much more so than in the good old world editor. Hopefully Blizzard fixes such issues, but I am fairly sure that having only one dependency work is NOT something Blizzard intended to happen.
Best of luck to you.
@Airolden: Go
When creating the map I simply clicked modify or custom, and tagged all the options. It put them all in my dependancy list. But it seems to only load the melee one.
Could you check your dependancy list then to verify they're all in there also? (And that you can add units such as firebats/medics?)
Edit: Also that's a good point. Since I am *quite* certain I checked for the firebat's presence before wasting another day mapping.
@Siaon: Go
This thing is definitely bugged. Moving the evidence for that to the thread here in the bug report forum.