when i create a timer window, i just cant destroy it, or change its content, like o change title, or change the timer, the triggers simply dont work...
and i really want to know if theres a way, to make your hero learn passive abilitys, and how.
can you copy paste a trigger so that we can see what you did and maybe see what you mightve done wrong?
And about passive abilities... I haven't tried this yet, but i had an idea which goes like this:
Create the behavior which does what the passive ability does, create 3 requirements which check the level of your ability(1 for level 1, one for lvl 2, one for lvl 3, and make sure each excludes the other levels), then create 3 dummy effects and add them to your ability, give the ability to the hero, add 3 buttons to your command card, give each one of the requirements, set them as passive, then add the behavior for the matching requirement (dont put any buttons for the ability itself!)
Theoretically, when your ability reaches level 1, the requirement will enable the first button and behavior, when it gets to level 2 it will disable the first button and behavior and enable the second ones, etc.
Hope this helped.
well, its hard to paste the trigger, here, cause my version of starcraft II is brazilian (as me) so, and my editor its all in portuguese! (badly translated i can tell)
well, i create the timer variable, and then i create a window for it, but sometime un my map, i want to remove that window timer, so, i use to destroy the last timer window created, and then, it doesnt work, even if i try to change the title, or timer, doesnt work either.
well, about the passive, i gonna try it out, and thx for the help
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when i create a timer window, i just cant destroy it, or change its content, like o change title, or change the timer, the triggers simply dont work...
and i really want to know if theres a way, to make your hero learn passive abilitys, and how.
well, thx for you time
can you copy paste a trigger so that we can see what you did and maybe see what you mightve done wrong?
And about passive abilities... I haven't tried this yet, but i had an idea which goes like this:
Create the behavior which does what the passive ability does, create 3 requirements which check the level of your ability(1 for level 1, one for lvl 2, one for lvl 3, and make sure each excludes the other levels), then create 3 dummy effects and add them to your ability, give the ability to the hero, add 3 buttons to your command card, give each one of the requirements, set them as passive, then add the behavior for the matching requirement (dont put any buttons for the ability itself!)
Theoretically, when your ability reaches level 1, the requirement will enable the first button and behavior, when it gets to level 2 it will disable the first button and behavior and enable the second ones, etc.
Hope this helped.
well, its hard to paste the trigger, here, cause my version of starcraft II is brazilian (as me) so, and my editor its all in portuguese! (badly translated i can tell) well, i create the timer variable, and then i create a window for it, but sometime un my map, i want to remove that window timer, so, i use to destroy the last timer window created, and then, it doesnt work, even if i try to change the title, or timer, doesnt work either.
well, about the passive, i gonna try it out, and thx for the help