I followed the hero tutorial on this site (also on http://rpg-exploiters.com/guides-strategies/starcraft-2-galaxyedit-complete-hero-tutorial/) and I made a hero and tried to add an ability to have a level requirement. I tried twice fresh, and am quite sure I did everything correctly. However, I am having trouble with the Hero Stimpack as used in the example. I'm thinking it has to do with the behavior,
The 1 at the end seems random, but if I delete it it deletes the whole second part of the statement. My marine hero has the stimpack available from the start, and I changed this behavior a couple times, but still no luck. Any help would be appreciated.
I followed the hero tutorial on this site (also on http://rpg-exploiters.com/guides-strategies/starcraft-2-galaxyedit-complete-hero-tutorial/) and I made a hero and tried to add an ability to have a level requirement. I tried twice fresh, and am quite sure I did everything correctly. However, I am having trouble with the Hero Stimpack as used in the example. I'm thinking it has to do with the behavior,
CountBehavior(HeroLevel2,CompleteOnlyAtUnit) < {Hero Level 2 }1
The 1 at the end seems random, but if I delete it it deletes the whole second part of the statement. My marine hero has the stimpack available from the start, and I changed this behavior a couple times, but still no luck. Any help would be appreciated.