Hi guys, I want to publish a map and it's a solo map vs trigger scripted stuff. The problems are:
1. Player can choose team colors and this reflects when the game has began.
2. Player can add players or AI into the Teams and change their colors as well. Not sure what else would go wrong with this.
3. Player can change game speed, etc.
Basically, what would be good is to have all these stuff locked or something so that the player would just go click the map, create game, and start the game without changing stuff around.
Is this possible, and if so, what should I do and how?
I've been trying from the game variants without any luck, if anything the editor wont publish and say, header file then failed.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Locked Alliances - (All Players) Yes Premade Game - (All Players) Yes Teams [Premade] - (All Players) 5 v 5 Color: 1 - 10, Red through Dark Green Controller, 1 and 6 Computer, Everything else open. Participant Role: 1, 6, 11 none, Everything else Participant. Teams[Premade: 5v5]: 1-5, Team[1-5], 6-10, Team[6-10], 11 (none).
If you go by this setup, nothing should go wrong when you try to publish. Of course, do change team setups as you like - i.e. FFA instead x vs x players etc. As for the game speed, not sure if when you force disable this, the map will publish - but if it doesn't, just lock it using a trigger. It's called "Lock Game Speed".
Cheers,
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Hi guys, I want to publish a map and it's a solo map vs trigger scripted stuff. The problems are:
1. Player can choose team colors and this reflects when the game has began.
2. Player can add players or AI into the Teams and change their colors as well. Not sure what else would go wrong with this.
3. Player can change game speed, etc.
Basically, what would be good is to have all these stuff locked or something so that the player would just go click the map, create game, and start the game without changing stuff around.
Is this possible, and if so, what should I do and how?
I've been trying from the game variants without any luck, if anything the editor wont publish and say, header file then failed.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
remember if you have a AI (computer) controlled units in your map you need to add that computer to the game variants, otherwise you can't publish
Yes, I did. Thanks, how do you prevent players from changing team slots, adding AI, inviting other players, alliances, and changing the game speed?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
This is from KelvCM and it helped me a ton:
Locked Alliances - (All Players) Yes Premade Game - (All Players) Yes Teams [Premade] - (All Players) 5 v 5 Color: 1 - 10, Red through Dark Green Controller, 1 and 6 Computer, Everything else open. Participant Role: 1, 6, 11 none, Everything else Participant. Teams[Premade: 5v5]: 1-5, Team[1-5], 6-10, Team[6-10], 11 (none).
If you go by this setup, nothing should go wrong when you try to publish. Of course, do change team setups as you like - i.e. FFA instead x vs x players etc. As for the game speed, not sure if when you force disable this, the map will publish - but if it doesn't, just lock it using a trigger. It's called "Lock Game Speed".
Cheers,