Hello, I am currently working on a hero line wars type of map. I've read all of the turorials, yet I still have a couple unsolved issues.
Three of the units in the map, use an ability based off of the ghost's sniper ability. I have figured out how to change most of the functional settings, but the animations are giving me trouble. My goal, is to have one look like the vikings AtA rockets, one look like the motherships lasers, and leave the final unchanged. I've been working on the first for the last hour or so. About a half hour ago, i got it so that once fired, rockets appear, and the target explodes. Unfortunately, the rockets do all but move. Meaning that they just float right where the guns were located when they were fired. If the viking moves, the rockets do not move with it, they just sit there. the original sniper round animation stacks with the new one. If anyone knows how to fix this, or revert it and redo it into working state.
The other animation issue I've been having, is that i want to add an animation to casting fungal growth. Such as the old fungal growth, where the infestor would shoot a small green ball that exploded, rather than the new instant animation.
The final question that i have, is about splash on spells and attacks. I really haven't figured out how to increase the splash on any given spell or attack specifically psi storm, fungal, and the Thor AA.
If anyone could help me with any one of these issues, I would be extremely, extremely grateful.
Hello, I am currently working on a hero line wars type of map. I've read all of the turorials, yet I still have a couple unsolved issues.
Three of the units in the map, use an ability based off of the ghost's sniper ability. I have figured out how to change most of the functional settings, but the animations are giving me trouble. My goal, is to have one look like the vikings AtA rockets, one look like the motherships lasers, and leave the final unchanged. I've been working on the first for the last hour or so. About a half hour ago, i got it so that once fired, rockets appear, and the target explodes. Unfortunately, the rockets do all but move. Meaning that they just float right where the guns were located when they were fired. If the viking moves, the rockets do not move with it, they just sit there. the original sniper round animation stacks with the new one. If anyone knows how to fix this, or revert it and redo it into working state.
The other animation issue I've been having, is that i want to add an animation to casting fungal growth. Such as the old fungal growth, where the infestor would shoot a small green ball that exploded, rather than the new instant animation.
The final question that i have, is about splash on spells and attacks. I really haven't figured out how to increase the splash on any given spell or attack specifically psi storm, fungal, and the Thor AA.
If anyone could help me with any one of these issues, I would be extremely, extremely grateful.
to edit the splash range and damage fractions you have to go to the "Search - Area +" Field under the spells/attacks effect