I've stopped designing my TPS maps for 2 reasons, 1) the lag, and 2) I couldn't find a solution to the problem of the user having control over the camera angle, but stopping the camera from going underground/through environments.
There is the relative height mode which I believe prevents the camera from going under the terrain ... but it pushes the camera away instead... I dont think think thats viable.
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Ok so I just solved this problem by going into my camera settings and setting the min pitch to be "1". However this has created a new problem. If u go to change your pitch rapidly towards the pitch min limit, it causes the camera to reset to the max pitch limit. Ive tried adjusting the scroll speed but that doesnt seem to be working.
Edit: If I can find a way to set the camera distance to decrease for any pitch above 180 to 270, we could have a working camera much like WoW.
I've stopped designing my TPS maps for 2 reasons, 1) the lag, and 2) I couldn't find a solution to the problem of the user having control over the camera angle, but stopping the camera from going underground/through environments.
Anyone have a solution to this second problem?
Also looking for this
@Reav420: Go
There is the relative height mode which I believe prevents the camera from going under the terrain ... but it pushes the camera away instead... I dont think think thats viable.
@SouLCarveRR: Go
Ok so I just solved this problem by going into my camera settings and setting the min pitch to be "1". However this has created a new problem. If u go to change your pitch rapidly towards the pitch min limit, it causes the camera to reset to the max pitch limit. Ive tried adjusting the scroll speed but that doesnt seem to be working.
Edit: If I can find a way to set the camera distance to decrease for any pitch above 180 to 270, we could have a working camera much like WoW.