Ok, so I'm trying to develop a campaign that focuses on the U.E.D. sending a fleet back to the KOPRULU SECTOR.
1. How do I get the AI when set to start as Campaign AI to see some areas as important, and to attack my units when they are not in my base [which is unattackable b/c it is on a raised platform (AI can't build air)]
2. I have been trying to figure out dialog. I want the units to talk at curtain points along the map to help develop the story, but so far can't even figure out how the dialog works with the 9k different things in triggers.
3. I'm looking for someone that wants to help me develop this campaign as well. I'm thinking somewhere between 20-40 missions (would love to have it work like the wings of liberty campaign where you can pick your mission as well as return to your ship after missions so you can do developments and stuff. But I don't program, just in vision great things.
You can let me know if you wanna team up on this by contacting me at [email protected]
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Ok, so I'm trying to develop a campaign that focuses on the U.E.D. sending a fleet back to the KOPRULU SECTOR.
1. How do I get the AI when set to start as Campaign AI to see some areas as important, and to attack my units when they are not in my base [which is unattackable b/c it is on a raised platform (AI can't build air)]
2. I have been trying to figure out dialog. I want the units to talk at curtain points along the map to help develop the story, but so far can't even figure out how the dialog works with the 9k different things in triggers.
3. I'm looking for someone that wants to help me develop this campaign as well. I'm thinking somewhere between 20-40 missions (would love to have it work like the wings of liberty campaign where you can pick your mission as well as return to your ship after missions so you can do developments and stuff. But I don't program, just in vision great things.
You can let me know if you wanna team up on this by contacting me at [email protected]