Alright, so I've been playing around with the data editor while I try to learn the map editor and have ran into a few snags.
I'm currently working on a small-scale 1 player RPG, featuring Blinkie the Baneling. Blinkie will have a lazer gun, the blink ability [hence the name], burrow and maybe another custom spell [though I have no idea how to do this and don't want to get ahead of myself, so I'll stick with the aforementioned]. I'm mainly doing this to learn the map editor, but mostly for my own amusement. I hated the editor at first, but I'm really starting to enjoy it.
Problem: When I use blink the after-image of a stalker appears, Blinkie is a baneling! Outrageous. I would like the tracer-image or after-image, whatever you want to call it, to be a baneling, I have no clue how. I thought about making a Blink ability that uses the warp in effect from a Warp Gate.. however that is beyond me. [Though, a tutorial would be nice if someone feels like whipping one up] Is there anyway around this, short of making a new ability? I don't have to have the tracer-image be a baneling, but it would be a nice touch.
Problem #2: I want to be able to add flavor text to the blink ability, not have it say some drawl about Stalkers being able to blink every ten seconds.
Problem #3: I would like to use a different image for my Lazer Gun art [not sure what to call it, but its the little box that displays Zerg Carapace/Zerg Melee, that thing.] to the image art of a Protoss Air Weapon. I know, that last one is a bit confusing and I apologize.
Thanks, guys. Let me know if I was unclear, its getting late and my brains start to malfunction right after work.
Problem 1: I think the after image thing is an actual animation model, you wud have to remake the model in a modeling program like 3dsmax or sumthin, you can change it to something else and its quite simple, go to Data Type>>Actors search blink and ull find 3 things and theres 2 things we are interested in "Blink Origin Model" and "Blink Stop Model" which are pretty self explanitory, click on one and near the bottom ull find "Model" and change that to w/e and tada!
Problem 2: By "flavor text" i assume u mean the tool tip lol, thats under Data Type>>Buttons find blink and the tooltip is at the bottom
Problem 3: Find the weapon you are going to change the art of, for example ill use the Void Ray - Prismatic Beam, now click that and you'll find something called "Icon" and ull have to search what u want to change it to
Problem 1: I think the after image thing is an actual animation model, you wud have to remake the model in a modeling program like 3dsmax or sumthin, you can change it to something else and its quite simple, go to Data Type>>Actors search blink and ull find 3 things and theres 3 things we are interested in "Blink Origin Model" and "Blink Stop Model" which are pretty self explanitory, click on one and near the bottom ull find "Model" and change that to w/e and tada!
There's actually a bunch of assets that don't have Model objects associated with them, and one of them is called "Effects/Protoss/ProtossUnitWarpIn.m3" or something like that. It's basically the stalker blink animation without the stalker model.
Problem 1: I think the after image thing is an actual animation model, you wud have to remake the model in a modeling program like 3dsmax or sumthin, you can change it to something else and its quite simple, go to Data Type>>Actors search blink and ull find 3 things and theres 2 things we are interested in "Blink Origin Model" and "Blink Stop Model" which are pretty self explanitory, click on one and near the bottom ull find "Model" and change that to w/e and tada!
Problem 2: By "flavor text" i assume u mean the tool tip lol, thats under Data Type>>Buttons find blink and the tooltip is at the bottom
Problem 3: Find the weapon you are going to change the art of, for example ill use the Void Ray - Prismatic Beam, now click that and you'll find something called "Icon" and ull have to search what u want to change it to
Tool tip, yes. Jesus, I couldn't remember that last night to save my life, lol. There is one other thing, I couldn't find scale in the data fields, for my hero baneling, I want to make him a little smaller than he is.
Alright, so I've been playing around with the data editor while I try to learn the map editor and have ran into a few snags.
I'm currently working on a small-scale 1 player RPG, featuring Blinkie the Baneling. Blinkie will have a lazer gun, the blink ability [hence the name], burrow and maybe another custom spell [though I have no idea how to do this and don't want to get ahead of myself, so I'll stick with the aforementioned]. I'm mainly doing this to learn the map editor, but mostly for my own amusement. I hated the editor at first, but I'm really starting to enjoy it.
Problem: When I use blink the after-image of a stalker appears, Blinkie is a baneling! Outrageous. I would like the tracer-image or after-image, whatever you want to call it, to be a baneling, I have no clue how. I thought about making a Blink ability that uses the warp in effect from a Warp Gate.. however that is beyond me. [Though, a tutorial would be nice if someone feels like whipping one up] Is there anyway around this, short of making a new ability? I don't have to have the tracer-image be a baneling, but it would be a nice touch.
Problem #2: I want to be able to add flavor text to the blink ability, not have it say some drawl about Stalkers being able to blink every ten seconds.
Problem #3: I would like to use a different image for my Lazer Gun art [not sure what to call it, but its the little box that displays Zerg Carapace/Zerg Melee, that thing.] to the image art of a Protoss Air Weapon. I know, that last one is a bit confusing and I apologize.
Thanks, guys. Let me know if I was unclear, its getting late and my brains start to malfunction right after work.
Problem 1: I think the after image thing is an actual animation model, you wud have to remake the model in a modeling program like 3dsmax or sumthin, you can change it to something else and its quite simple, go to Data Type>>Actors search blink and ull find 3 things and theres 2 things we are interested in "Blink Origin Model" and "Blink Stop Model" which are pretty self explanitory, click on one and near the bottom ull find "Model" and change that to w/e and tada!
Problem 2: By "flavor text" i assume u mean the tool tip lol, thats under Data Type>>Buttons find blink and the tooltip is at the bottom
Problem 3: Find the weapon you are going to change the art of, for example ill use the Void Ray - Prismatic Beam, now click that and you'll find something called "Icon" and ull have to search what u want to change it to
There's actually a bunch of assets that don't have Model objects associated with them, and one of them is called "Effects/Protoss/ProtossUnitWarpIn.m3" or something like that. It's basically the stalker blink animation without the stalker model.
isnt that the one the warp gate uses tho, and not the stalker?
Tool tip, yes. Jesus, I couldn't remember that last night to save my life, lol. There is one other thing, I couldn't find scale in the data fields, for my hero baneling, I want to make him a little smaller than he is.
Thanks for the help guys.
You will find scale under the Actor tab, then search for ur baneling and find the Scale and change it to w/e