Is this possible somehow? I have a unit that should leave a trail of fire behind it, but only if it's moving, otherwise you get a pile of fire on the same spot and anything that walks into it dies...
In the Trigger editor you could look at unit is idle event or Idle condition.
In the data editor, I would look at the Overlord's spew creep ability. I'm not exactly sure of it's name. It's the opposite and only generates creep while the overlord is standing still.
Is this possible somehow? I have a unit that should leave a trail of fire behind it, but only if it's moving, otherwise you get a pile of fire on the same spot and anything that walks into it dies...
In the Trigger editor you could look at unit is idle event or Idle condition.
In the data editor, I would look at the Overlord's spew creep ability. I'm not exactly sure of it's name. It's the opposite and only generates creep while the overlord is standing still.
@kaji2: Go
Unit Speed is a validator type. Greater than zero to make a "Unit Is Moving" validator, equal to zero to make a "Unit Is Stationary" validator.