Right click and press Add Object, choose the appropriate type. I do this all of the time, but it's often useful to look at how existing effects are setup to help you setup new ones.
Already used the Add Object in the units tab to create Shock Effect.
Want to use the FeedBack spell model as the unit model. Not sure if this is possible.
Trying to make an epic ending with explosions all over via trigger.
One idea:
Add smoke effect, then feedback, something else, ends with Protoss Big Explosion with scale increased to 5.
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Do all units in the data editor have to be a duplicate/copy of an existing unit?
What I want to do:
Create unit Shock Effect
Attach actor FeedBack(Impact) to it.
Right now my unit has properties:
Shock Effect
Movers - Ground
I don't see a way to add Actors/Models I want to it.
I want it to be a non-attacking unit.
Trying to create visual effects by using the Create/Remove Unit action in a trigger.
@redconfusion: Go
Right click and press Add Object, choose the appropriate type. I do this all of the time, but it's often useful to look at how existing effects are setup to help you setup new ones.
Already used the Add Object in the units tab to create Shock Effect.
Want to use the FeedBack spell model as the unit model. Not sure if this is possible.
Trying to make an epic ending with explosions all over via trigger.
One idea:
Add smoke effect, then feedback, something else, ends with Protoss Big Explosion with scale increased to 5.