I'd like to make an ability like a time bomb, that reduces the movement speed of all incoming projectiles in that area. I tried to change their movement speed with triggers, but it doesn't work, and I have no other idea on how to do it.
Plz tell me if you know how to do it ;)
I'd like to make an ability like a time bomb, that reduces the movement speed of all incoming projectiles in that area. I tried to change their movement speed with triggers, but it doesn't work, and I have no other idea on how to do it. Plz tell me if you know how to do it ;)
I know for a fact it requires some fancy data editor handiwork.
its just creating a eprsistent or w/e to search for and include(only include) 'projectiles' then reducing movement speed. you are correct, just like time bomb. so remake/duplicate it????
Idk if reducing movement speed works, since I made a trigger to pick every projectile unit in the map and display their movement speed before and after the change, and it really changed, but, the projectile does not get slowed. Idk if it is a bug or what, but i'm gonna try to do it with a persistent.
Idk if reducing movement speed works, since I made a trigger to pick every projectile unit in the map and display their movement speed before and after the change, and it really changed, but, the projectile does not get slowed. Idk if it is a bug or what, but i'm gonna try to do it with a persistent.
I think the movement speed of projectiles don't matter, since it's the mover that moves a projectile. The movement speed defined in the mover doesn#t have anything to do with the actual movement speed of the unit.
So you should see if there's a way to change this, though I think there is not.
Maybe with Change Catalog Value, but that would affect every projectile of the same type.
Yea thats what I thought.
Changing catalog value would work if the "Time Bomb" was intended to slow down projectiles in the entire map, but since I want to make it in a specific area only, I can't do it.
Changing the movement speed will not do anything as most projectile movers ignore the unit's speed field. Changing the time scale, however, should work.
So I changed the spell and i'm working on a global time stop now, so, I'm trying to use the catalog field to change the "speed" of the missile. But idk if i'm changing the wrong fields or what, it doesn't work.
Anyone know what fields do I have to change and/or how to write them in the catalog trigger?
You can add a behavior to the missiles and alter the missile's timescale. This will quite literally stop the missile's time. This is under the unit tab.
I'd like to make an ability like a time bomb, that reduces the movement speed of all incoming projectiles in that area. I tried to change their movement speed with triggers, but it doesn't work, and I have no other idea on how to do it. Plz tell me if you know how to do it ;)
I know for a fact it requires some fancy data editor handiwork.
its just creating a eprsistent or w/e to search for and include(only include) 'projectiles' then reducing movement speed. you are correct, just like time bomb. so remake/duplicate it????
@ezbeats: Go
Idk if reducing movement speed works, since I made a trigger to pick every projectile unit in the map and display their movement speed before and after the change, and it really changed, but, the projectile does not get slowed. Idk if it is a bug or what, but i'm gonna try to do it with a persistent.
I think the movement speed of projectiles don't matter, since it's the mover that moves a projectile. The movement speed defined in the mover doesn#t have anything to do with the actual movement speed of the unit. So you should see if there's a way to change this, though I think there is not. Maybe with Change Catalog Value, but that would affect every projectile of the same type.
@s3rius: Go
Yea thats what I thought. Changing catalog value would work if the "Time Bomb" was intended to slow down projectiles in the entire map, but since I want to make it in a specific area only, I can't do it.
Changing the movement speed will not do anything as most projectile movers ignore the unit's speed field. Changing the time scale, however, should work.
@s3rius: Go
So I changed the spell and i'm working on a global time stop now, so, I'm trying to use the catalog field to change the "speed" of the missile. But idk if i'm changing the wrong fields or what, it doesn't work. Anyone know what fields do I have to change and/or how to write them in the catalog trigger?
@Metrael:
You can add a behavior to the missiles and alter the missile's timescale. This will quite literally stop the missile's time. This is under the unit tab.
Your overall ability would be.
Ability (Instant) -> Effect (Create Persistent) -> Periodic Effect (Search Area, filter Missile) -> Add Behavior -> Buff (Change time scale to 0.01)