First off, I would like to say that this idea is pretty far out there. The main concept I'm shooting for is essentially a very basic defensive map with multiple players controlling one unit each.
The main twist, however, is that this time around, Raynor and Tychus aren't fighting mutated zombies or bug like creatures. In fact, they will be fighting against the demonic forces of Mephisto and his younger brother Diablo.
Instead of having many waves, I want to focus on having around 10-20 waves. Every 5 waves, a boss will appear in a chosen area. In doing this, bringing Andariel and Duriel in the fray is more sensible.
Another twist I thought about came from the campaign, where every few minutes the lava rises and destroys anything in its wake. This would make the game more challenging and possibly funner.
Also, using sound wavs from Diablo 2 and possibly custom models for Andariel, Duriel, Mephisto, and Diablo would be big pluses.
As of my experiences with the editor, I can say that I'm a decent...everything. I can do triggers that don't involve complex mathematics and I also have a hand at terraining. As for the data editor, I barely know anything about the more complicated aspects as far as behaviors, persistants, etc.
So if you're interested or have suggestions, reply or send me a PM.
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First off, I would like to say that this idea is pretty far out there. The main concept I'm shooting for is essentially a very basic defensive map with multiple players controlling one unit each.
The main twist, however, is that this time around, Raynor and Tychus aren't fighting mutated zombies or bug like creatures. In fact, they will be fighting against the demonic forces of Mephisto and his younger brother Diablo.
Instead of having many waves, I want to focus on having around 10-20 waves. Every 5 waves, a boss will appear in a chosen area. In doing this, bringing Andariel and Duriel in the fray is more sensible.
Another twist I thought about came from the campaign, where every few minutes the lava rises and destroys anything in its wake. This would make the game more challenging and possibly funner.
Also, using sound wavs from Diablo 2 and possibly custom models for Andariel, Duriel, Mephisto, and Diablo would be big pluses.
As of my experiences with the editor, I can say that I'm a decent...everything. I can do triggers that don't involve complex mathematics and I also have a hand at terraining. As for the data editor, I barely know anything about the more complicated aspects as far as behaviors, persistants, etc.
So if you're interested or have suggestions, reply or send me a PM.