Sup guys , i was wondering if yall got any ideas what to do here for my problem. Ok so i use an actor to slam the ground inwards, then after some time the ground returns back to normal .. There is however a small bug im noticing . Its a graphic bug from what i can see, because units can still move properly.
ok so when the terrain returns to normal, it raises back to its normal state, however it's covering up units that were inside the sink hole. If you move the units they pop right out pretty normally. However if you dont move the units where the terrain returned back to normal. They just stand there underground looking pretty awkward. Any solutions?
I'd say have a region for the sink hole. If you don't have a trigger event that raises the sink hole, then have a trigger that is set to a timer counting down the time it takes for the sink hole to rise. Either way have a trigger event at the same time as the sink hole returns.
Once you have the trigger, have an action that moves all units in that region to a point in the region. They will then move and pop up.
Use the pick unit in region and then the move picked units to point commands.
That's what I would do.
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Sup guys , i was wondering if yall got any ideas what to do here for my problem. Ok so i use an actor to slam the ground inwards, then after some time the ground returns back to normal .. There is however a small bug im noticing . Its a graphic bug from what i can see, because units can still move properly.
ok so when the terrain returns to normal, it raises back to its normal state, however it's covering up units that were inside the sink hole. If you move the units they pop right out pretty normally. However if you dont move the units where the terrain returned back to normal. They just stand there underground looking pretty awkward. Any solutions?
This is when i create the big sink hole. [IMG]//i56.tinypic.com/5ldy82.jpg" rel="noopener nofollow" target="_blank">http://i56.tinypic.com/5ldy82.jpg[/IMG">http://i56.tinypic.com/5ldy82.jpg[/IMG]
And this is when the terrain is returned back too its orginal state, however as you can see units are appearing underground . ( if the unit moves, it will pop back ontop and walk around normally) [IMG]//i54.tinypic.com/1zme2rq.jpg" rel="noopener nofollow" target="_blank">http://i54.tinypic.com/1zme2rq.jpg[/IMG">http://i54.tinypic.com/1zme2rq.jpg[/IMG]
I'd say have a region for the sink hole. If you don't have a trigger event that raises the sink hole, then have a trigger that is set to a timer counting down the time it takes for the sink hole to rise. Either way have a trigger event at the same time as the sink hole returns.
Once you have the trigger, have an action that moves all units in that region to a point in the region. They will then move and pop up.
Use the pick unit in region and then the move picked units to point commands.
That's what I would do.