First of all. I need to know bone setup of models.
This is what I have done: Made a model with kinda complex rigg. Animated it. Baked animations (Walk only for now).
I ended with with 1 mesh and 12 bones. Bones have custom names like Bone_Leg_Shin_Left .
I skinned the model(mesh).
I placed some random .dds texture on the model.
Used M3Ex's Sequence tab to create Stand[1] (1-5 frame) and Walk[1] (20-44 frame).
Went into M3Ex Export tab and set texture path to the texture I am using (adding only texture name at the end of path).
Exported the model.
Does bone names have to be specific ? For SC2.
Do I need to add texture to a model ? Will I see model in-game without it ?
How can I make new unit with custom model in GE ?
How to resize the model in GE ?
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I have few questions...
First of all. I need to know bone setup of models.
This is what I have done:
Made a model with kinda complex rigg. Animated it. Baked animations (Walk only for now).
I ended with with 1 mesh and 12 bones. Bones have custom names like Bone_Leg_Shin_Left .
I skinned the model(mesh).
I placed some random .dds texture on the model.
Used M3Ex's Sequence tab to create Stand[1] (1-5 frame) and Walk[1] (20-44 frame).
Went into M3Ex Export tab and set texture path to the texture I am using (adding only texture name at the end of path).
Exported the model.
Does bone names have to be specific ? For SC2.
Do I need to add texture to a model ? Will I see model in-game without it ?
How can I make new unit with custom model in GE ?
How to resize the model in GE ?