I can make my unit jump on to a cliff and off it but the unit cannot walk off the cliff. I've used the Collosus's cliff walking ability but that just looks awful and there is no immediate change in height.
Are there other methods or is there a way to modify the Collosus's cliff walking ability?
The "Height Map" field on the mover indicates how the unit's Z-value responds to changes in terrain altitude. If you set it to "Ground" then the unit's z-height will precisely follow the contour of the ground. Do note that this isn't the same as pathing. You can give a flying unit a Ground Height Map and it will just cause it to suddenly change altitude when flying over a cliff, instead of changing altitude gradually.
In this way, you can apply the Colossus cliff walking without having the unit "levitate" to get over the cliff.
However, I can't think of any easy way to allow the unit to walk down a cliff while preventing him from walking back up.
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I can make my unit jump on to a cliff and off it but the unit cannot walk off the cliff. I've used the Collosus's cliff walking ability but that just looks awful and there is no immediate change in height.
Are there other methods or is there a way to modify the Collosus's cliff walking ability?
you could use the reaper's ability :>
The "Height Map" field on the mover indicates how the unit's Z-value responds to changes in terrain altitude. If you set it to "Ground" then the unit's z-height will precisely follow the contour of the ground. Do note that this isn't the same as pathing. You can give a flying unit a Ground Height Map and it will just cause it to suddenly change altitude when flying over a cliff, instead of changing altitude gradually.
In this way, you can apply the Colossus cliff walking without having the unit "levitate" to get over the cliff.
However, I can't think of any easy way to allow the unit to walk down a cliff while preventing him from walking back up.