for my custom map i made an own training ability for a custom unit which is able to train other custom units. xD
now i realized that the icons of the units are all blue and bugged.
Did you remember to set the icons for each of your custom units (their Actors, specifically)? The buttons used for training are part of the Command Card, and don't reflect what is actually assigned to the custom unit itself.
well i also though like you but i tried to replace one of my custom units with a standart immortal and there it also bugged which said me that it does not depend on the units actor but on the ability itself...
and btw: my units have icons. (the ones you can see in the hunter base)
if it works i write it into this post with an edit. ;-)
Robbepop
edit: ok i noticed that i can't follow you. how should this help me? actually my units have got their icons and they are working. 0.o or what icons do you mean? as i already said i tried it with standart immortal units and it was also bugged so i think it is a bug related on the ability... well anyway thank you for your help but im confused about your answer atm. xD Could you pls make a screenshot or something like that of what you mean?
Oh, I see now. It's something to do with the unit queueing ability/behavior, not the training ability itself.
Note: The Buttons (what you used to assign to the Command Card for the Train ability) have an "Alert Icon" field that is separate from the "Icon" field. "Alert Icon" displays on the left side of the screen for notifications. I am unsure how the queueing behavior works with these fields.
hiho,
for my custom map i made an own training ability for a custom unit which is able to train other custom units. xD now i realized that the icons of the units are all blue and bugged.
here a screenshot: http://img249.imageshack.us/img249/5923/builderhunteditorbug2.jpg
how can i fix this?
Robbepop
Did you remember to set the icons for each of your custom units (their Actors, specifically)? The buttons used for training are part of the Command Card, and don't reflect what is actually assigned to the custom unit itself.
hiho,
well i also though like you but i tried to replace one of my custom units with a standart immortal and there it also bugged which said me that it does not depend on the units actor but on the ability itself...
and btw: my units have icons. (the ones you can see in the hunter base)
Robbepop
Damn, I remember setting this field but now I can't find it. It was something along the lines of "Alert Icon" in Table View.
EDIT: Found it. "Alert Icon" is a Buttons property.
hiho,
ok thank you i will try to find it. xD
if it works i write it into this post with an edit. ;-)
Robbepop
edit: ok i noticed that i can't follow you. how should this help me? actually my units have got their icons and they are working. 0.o or what icons do you mean? as i already said i tried it with standart immortal units and it was also bugged so i think it is a bug related on the ability... well anyway thank you for your help but im confused about your answer atm. xD Could you pls make a screenshot or something like that of what you mean?
Oh, I see now. It's something to do with the unit queueing ability/behavior, not the training ability itself.
Note: The Buttons (what you used to assign to the Command Card for the Train ability) have an "Alert Icon" field that is separate from the "Icon" field. "Alert Icon" displays on the left side of the screen for notifications. I am unsure how the queueing behavior works with these fields.
hiho,
then tell me what i have to change. i look though the queu data but nothing seems to have something to do with buttons. xD
Robbepop
Have you found a solution for this problem? I'm stuck at the same point...
Dang need to make a pic now.
Conratualtions, you are the first person to make a necro that is over two years age difference
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
:-D maybe, but I'm getting mad at this problem and here seams to be someone who solved this.. maybe.
bump, still not solved
- update -
solution: http://www.sc2mapster.com/forums/development/map-development/48287-unit-train-icon-bugged/#p12