I have a map (it's a fastest map), but It's played on custom. I have 1 player, player 14, who I want to give units to when a command is typed. When I give 14 a unit (zergling), it doesn't do anything because I have its base killed at the start. When I don't kill the base, the zerglings just try to run to the base which is outside the camera bounds and on an island. Any way to have a player have AI and not a base?
(I have tried using a trigger that enables melee ai, that doesn't work for some reason.)
Or, is there any way to disable Defeat conditions for a player, so when player 14 loses the base, they don't lose the game? Hopefully that would make the AI continue.
I have a map (it's a fastest map), but It's played on custom. I have 1 player, player 14, who I want to give units to when a command is typed. When I give 14 a unit (zergling), it doesn't do anything because I have its base killed at the start. When I don't kill the base, the zerglings just try to run to the base which is outside the camera bounds and on an island. Any way to have a player have AI and not a base?
(I have tried using a trigger that enables melee ai, that doesn't work for some reason.)
Or, is there any way to disable Defeat conditions for a player, so when player 14 loses the base, they don't lose the game? Hopefully that would make the AI continue.
Anybody?
Disable "Enforce Victory/Defeat Conditions" & "Create Starting Units for all players" in your Map Initialization Trigger.