Hi, I'm working on map where players bases and units are being attacked by zerglings and scourges, however I have problems with the AI. Right now, AI simply does nothing, mostly because I don't know how to make it work properly. I'v tried using issue order trigger to make zerglings attack, but they always target the same player instead of targeting different players which is quite pain.
Zerglings and scourges spawn every 2-3 minutes in large amounts, and they should split up and target all players instead of one player. Could anyone help me with that? In SC1 we had this "Send All Units on Random Suicide Missions" AI action, which made things very easy.
Using issue order should work, if you set it up right. In one map I'm working on I set it up so that groups patrol to random points on the map, attacking anything along the way.
I'm attaching a basic method for doing it, but you'll need to modify it to get it working exactly like you want.
Having units patrolling in my map is kind of clumsy, as players are scattered around the map. After zerglings have destroyed an enemy base, they are supposed to move to next target without returning to spawn point.
If anyone is familiar with the sc1 ai command trigger "Send All Units on Random Suicide Missions", that is what I want.
Hi, I'm working on map where players bases and units are being attacked by zerglings and scourges, however I have problems with the AI. Right now, AI simply does nothing, mostly because I don't know how to make it work properly. I'v tried using issue order trigger to make zerglings attack, but they always target the same player instead of targeting different players which is quite pain.
Zerglings and scourges spawn every 2-3 minutes in large amounts, and they should split up and target all players instead of one player. Could anyone help me with that? In SC1 we had this "Send All Units on Random Suicide Missions" AI action, which made things very easy.
Using issue order should work, if you set it up right. In one map I'm working on I set it up so that groups patrol to random points on the map, attacking anything along the way.
I'm attaching a basic method for doing it, but you'll need to modify it to get it working exactly like you want.
Having units patrolling in my map is kind of clumsy, as players are scattered around the map. After zerglings have destroyed an enemy base, they are supposed to move to next target without returning to spawn point.
If anyone is familiar with the sc1 ai command trigger "Send All Units on Random Suicide Missions", that is what I want.