Hi I'm wondering if its possible to for every 1 point of agility to increase the actual weapon damage by 0.5 not just adding +0.5 to it on the side but to actually change the damage of the weapon I've tried to change the scaled and unscaled damage but im not looking for it to add +dmg to side. Also is that possible to do without actually having to make another weapon to swap out. I just want it so that every time a hero levels and gains stat point +1 agi = 0.5 weapon dmg increase or +2 agi = 1 weapon dmg increase. I couldn't find a way to do this through triggers cause the amount of agi they gain will vary and I couldn't make it know that 1 agi = 0.5 weapon dmg increase. Please help!
I cannot test this but I believe if you add the behavior to the weapon instead of the unit it may bypass it, cannot guarantee it however since my editor has been down for a while. Good luck.
How would I go about adding a behavior to a weapon I have tried looking how to do this but cant seem to find it I'm sure its something simple I'm overlooking also would this cancel out showing my attributes on the unit UI after i click on unit it shows my strength, agility, and intellect if I bypass adding it to unit and just to weapon would it still display the attributes.
Anyways, I haven't testing this yet so don't hold me to it, if the check the option I highlighted - it should combine the numbers so that there's no "+0.5". Let me know if this works.
Well what you suggested made it so that when u scroll over the weapon it will say how much it does with no +dmg so its working correctly if you scroll over it. IE... if you scroll over it, it will say 38 dmg but on the ui it says 10+28. I dont want the ui to say the +dmg i just want it to adjust accordingly and say 38 like it does when u scroll over it. The reason for this is because certain effects like life leech will only leech based on weapon damage and not +damage atleast that i know of but anyway it would just be nicer if it didnt add the +dmg imo.
Hi I'm wondering if its possible to for every 1 point of agility to increase the actual weapon damage by 0.5 not just adding +0.5 to it on the side but to actually change the damage of the weapon I've tried to change the scaled and unscaled damage but im not looking for it to add +dmg to side. Also is that possible to do without actually having to make another weapon to swap out. I just want it so that every time a hero levels and gains stat point +1 agi = 0.5 weapon dmg increase or +2 agi = 1 weapon dmg increase. I couldn't find a way to do this through triggers cause the amount of agi they gain will vary and I couldn't make it know that 1 agi = 0.5 weapon dmg increase. Please help!
I cannot test this but I believe if you add the behavior to the weapon instead of the unit it may bypass it, cannot guarantee it however since my editor has been down for a while. Good luck.
How would I go about adding a behavior to a weapon I have tried looking how to do this but cant seem to find it I'm sure its something simple I'm overlooking also would this cancel out showing my attributes on the unit UI after i click on unit it shows my strength, agility, and intellect if I bypass adding it to unit and just to weapon would it still display the attributes.
@Doomser91: Go
What's wrong with the "+0.5"?
Anyways, I haven't testing this yet so don't hold me to it, if the check the option I highlighted - it should combine the numbers so that there's no "+0.5". Let me know if this works.
@Grogian: Go
Well what you suggested made it so that when u scroll over the weapon it will say how much it does with no +dmg so its working correctly if you scroll over it. IE... if you scroll over it, it will say 38 dmg but on the ui it says 10+28. I dont want the ui to say the +dmg i just want it to adjust accordingly and say 38 like it does when u scroll over it. The reason for this is because certain effects like life leech will only leech based on weapon damage and not +damage atleast that i know of but anyway it would just be nicer if it didnt add the +dmg imo.
@Doomser91: Go
I'm looking for similar solutions. Kinda. Have you tried using upgrades, and upgrading the effect damage.
UpgradeX
Type: Effect
Object: Banshee - Backlash Rockets (Damage)
Field: (here you select "Amount")
Operation: Multiply
Value: 1.5
I wonder if you can recycle the same upgrade over and over. Any ideas?
@NarehKrel: Go
Wow, noob me, Jul 2010 was a long time ago.