Ok so right now my heroes automatically gain points in various attributes each level. I also have a "Learn Hero Abilities" button on the command card (much like Dota system; bottom right button distribute a point into an ability and the ability becomes visable). I was hoping to create a "Learn" ability (much like the one used to distribute points into abilities) EXCEPT make it so that when you hit the button to bring you to a new sub menu you can spend your points on attributes (i.e. strength, vitality, etc...)
In other words, when you level up you get a certain amount of points. Those points (after clicking on the attribute button on the primary command card would take you to a submenu where you could distribute those points. (for instance) once the button is clicked for strength you gain an attribute point in strength and so on).
I've been screwing around with this all day! Not sure if it's possible. Let me know if you find anything
Yes you can do this. Our team has a working attribute system very similar to that of Diablo II, the major difference in what we did compared to what you want is we are using a separate menu system where users will select their attribute point distribution. Two reason for a separate menu system (built through either dialog boxes in the trigger editor or using the inventory menus) the first reason being is that right now when you click on an ability in a sub menu command card it boots you out to the main Command Card, which could be very annoying if you have anything above 2 or 3 attribute points to apply at a time. Secondly for our map we need to save our Command Card Button spaces for abilities. Regardless if you'd like to see how we did it I'd be happy to post up an example map tomorrow afternoon (IE about 17 hours from now) sorry I can't do it sooner. Granted there will be some differences because we use the inventory system instead of the command card but it may give a point in the right direction.
Ok so right now my heroes automatically gain points in various attributes each level. I also have a "Learn Hero Abilities" button on the command card (much like Dota system; bottom right button distribute a point into an ability and the ability becomes visable). I was hoping to create a "Learn" ability (much like the one used to distribute points into abilities) EXCEPT make it so that when you hit the button to bring you to a new sub menu you can spend your points on attributes (i.e. strength, vitality, etc...)
In other words, when you level up you get a certain amount of points. Those points (after clicking on the attribute button on the primary command card would take you to a submenu where you could distribute those points. (for instance) once the button is clicked for strength you gain an attribute point in strength and so on).
I've been screwing around with this all day! Not sure if it's possible. Let me know if you find anything
Yes you can do this. Our team has a working attribute system very similar to that of Diablo II, the major difference in what we did compared to what you want is we are using a separate menu system where users will select their attribute point distribution. Two reason for a separate menu system (built through either dialog boxes in the trigger editor or using the inventory menus) the first reason being is that right now when you click on an ability in a sub menu command card it boots you out to the main Command Card, which could be very annoying if you have anything above 2 or 3 attribute points to apply at a time. Secondly for our map we need to save our Command Card Button spaces for abilities. Regardless if you'd like to see how we did it I'd be happy to post up an example map tomorrow afternoon (IE about 17 hours from now) sorry I can't do it sooner. Granted there will be some differences because we use the inventory system instead of the command card but it may give a point in the right direction.
@alderis: Go
Sure that would be great! thank you
okay no clue if this link will work yet the project is still under approval but here it is:
Diablo Attribute System
Very cool thank you
Thank you so much! I've been wanting to know how to do that!