I'm aware of the issue where if you don't define every locale, copies of the game in different locales will skip your text changes and display gibberish. There have been a few solutions posted, but it is impossible for me to test them without a friendly American/French/Chinese on hand.
So:
Extracting the map file and copying enGB.SC2Data to all other locales, then editing ComponentList.SC2Components
-> Will this change allow strings added AFTER this change to propagate to other locales as well, or will I have to redo this every time I change text somewhere?
-> Will this affect both data editor strings AND strings in triggers?
-> Is there a better solution that affects both data editor strings and strings in triggers?
Hi,
I'm aware of the issue where if you don't define every locale, copies of the game in different locales will skip your text changes and display gibberish. There have been a few solutions posted, but it is impossible for me to test them without a friendly American/French/Chinese on hand.
So: Extracting the map file and copying enGB.SC2Data to all other locales, then editing ComponentList.SC2Components
-> Will this change allow strings added AFTER this change to propagate to other locales as well, or will I have to redo this every time I change text somewhere?
-> Will this affect both data editor strings AND strings in triggers?
-> Is there a better solution that affects both data editor strings and strings in triggers?
Thanks!