Each player starts with 1 cloaked probe and a tiny barracks in their own base protected by photon cannons that are detectors.
Ninja Probes can create special tiny cloaked photon cannons instantly for no cost that have low damage to start and 5 seconds of timed life so players cannot turtle.
Ninja Probes can make pylons which are named "Decoy" and they have a high attack priority. Ninja Probes can make spider mines (named exploding caltrops) for the cost of minerals. Probes can build for a heavy amount of minerals an advanced decoy which is a nexus that is set to a height so you can place cannons under the nexus and the nexus has a higher attack priority. I might create more probe abilities depending on thoughts.
The barracks allow you to upgrade the timed life and damage of cannons for a price. They also allow you to purchase "bodyguards" for a heavy price. Probes give 10 minerals per kill. Your goal is to destroy all the enemy barracks to win. I want to add more research abilities, maybe some upgrades for bodyguards or some leveling up for them. Might include a shop system via barracks. Your probe gets revived almost instantly when it dies.
Tell me what you guys think about this idea. Anyone willing to collab with me on it? I have already done a lot of work with it. If you guys are interested I can post some images of it soon.
edit: I forgot to mention the probes can also create sensor towers for like 5 minerals. They only have a few hitpoints though.
Probe Assassin:
12 Player free for all chaos
Each player starts with 1 cloaked probe and a tiny barracks in their own base protected by photon cannons that are detectors.
Ninja Probes can create special tiny cloaked photon cannons instantly for no cost that have low damage to start and 5 seconds of timed life so players cannot turtle. Ninja Probes can make pylons which are named "Decoy" and they have a high attack priority. Ninja Probes can make spider mines (named exploding caltrops) for the cost of minerals. Probes can build for a heavy amount of minerals an advanced decoy which is a nexus that is set to a height so you can place cannons under the nexus and the nexus has a higher attack priority. I might create more probe abilities depending on thoughts.
The barracks allow you to upgrade the timed life and damage of cannons for a price. They also allow you to purchase "bodyguards" for a heavy price. Probes give 10 minerals per kill. Your goal is to destroy all the enemy barracks to win. I want to add more research abilities, maybe some upgrades for bodyguards or some leveling up for them. Might include a shop system via barracks. Your probe gets revived almost instantly when it dies.
Tell me what you guys think about this idea. Anyone willing to collab with me on it? I have already done a lot of work with it. If you guys are interested I can post some images of it soon.
edit: I forgot to mention the probes can also create sensor towers for like 5 minerals. They only have a few hitpoints though.