Ok... i give up :D How the hell do i do these buffs? I havce like 10 moe things awaiting for me to be done today in the map, and while wandering trough search engines and posts that only seem to have potentially an answer for my questions i feel like im wasting time. :S
Can someone enlighten me how do i create this buff? According to poster b0ne123 - an easy thing to do? Im getting more and more close to the data editor, but so far i dont feel like im capapble of creating such buff by myself.
Create a behavior with type set to buff. Make the behavior be your +.1 damage per stack. Set it so that you can have up to 255 stacks of the buff on the target. Then you have to make a trigger that adds the behavior every x kills.
Another option is to do it by veterency. You would have to make every unit worth 1xp and make every level of veterency take 5xp (turn off shared) and each level increases damage by .1
Hmm... is there a way to copy the behavior state from removed unit and add it to created unit? Cause im using the sstem of transformation in my map that is removeing units and creating new ones - it would be pain if these players would have to stack the buff again.
I personally haven't used it yet, but I did see an option for 'transfer behavior' somewhere. I think it was in effects. I will take a look in 2-3 hours when I get home from work. Best of luck!
Whats the easiest way to create such reward for kill count? To do i.e. +0.1 weapon dmg per 5 kills? And to do it to specific unit, not to unit type.
Thanks in advance for any suggestions.
@Azzaaer: Go
create a stackable buff behavior and add one stack with a trigger every x kills
@b0ne123: Go
ow.. a buff. I will have to learn how these buffs are created :) Thanks
@Azzaaer: Go
Ok... i give up :D How the hell do i do these buffs? I havce like 10 moe things awaiting for me to be done today in the map, and while wandering trough search engines and posts that only seem to have potentially an answer for my questions i feel like im wasting time. :S
Can someone enlighten me how do i create this buff? According to poster b0ne123 - an easy thing to do? Im getting more and more close to the data editor, but so far i dont feel like im capapble of creating such buff by myself.
@Azzaaer: Go
Create a behavior with type set to buff. Make the behavior be your +.1 damage per stack. Set it so that you can have up to 255 stacks of the buff on the target. Then you have to make a trigger that adds the behavior every x kills.
Another option is to do it by veterency. You would have to make every unit worth 1xp and make every level of veterency take 5xp (turn off shared) and each level increases damage by .1
@Titen42: Go
Nice! Thanks a lot! :) its working! :)
Hmm... is there a way to copy the behavior state from removed unit and add it to created unit? Cause im using the sstem of transformation in my map that is removeing units and creating new ones - it would be pain if these players would have to stack the buff again.
@Azzaaer: Go
I personally haven't used it yet, but I did see an option for 'transfer behavior' somewhere. I think it was in effects. I will take a look in 2-3 hours when I get home from work. Best of luck!
@Titen42: Go
Yep, it works. Thanks a lot!
@Azzaaer: Go
That is great! Glad to help.