I'm trying to make a Phoenix Fire replica ability, and am having difficulty with applying a graphical effect to the damage-over-time component. Currently, I'm using Effect.PhoenixFireApplyBehaviour.Start to create the actor, and the BSD animation bracket to control when it's destroyed, but I end up getting a bunch of stacking graphical effects, which I'd like to avoid and just have a single effect at a time
I've tried using Behaviour.PhoenixFireDebuff.On and .Create (I've tried At Source and At Scope Target for the where, Scope Target worked with the Effect.Start) to determine when the behaviour is applied, and .Off/.Destroy to determine when it's removed but the visual effect doesn't appear at all.
Any idea of what exactly I could be doing wrong? Also, let me know if there's any vital information I might have left out.
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I'm trying to make a Phoenix Fire replica ability, and am having difficulty with applying a graphical effect to the damage-over-time component. Currently, I'm using Effect.PhoenixFireApplyBehaviour.Start to create the actor, and the BSD animation bracket to control when it's destroyed, but I end up getting a bunch of stacking graphical effects, which I'd like to avoid and just have a single effect at a time
I've tried using Behaviour.PhoenixFireDebuff.On and .Create (I've tried At Source and At Scope Target for the where, Scope Target worked with the Effect.Start) to determine when the behaviour is applied, and .Off/.Destroy to determine when it's removed but the visual effect doesn't appear at all.
Any idea of what exactly I could be doing wrong? Also, let me know if there's any vital information I might have left out.