I have a map I've build in 1.4.3/4. It seems when I'm loading it in the 1.5 beta editor it seems to get stuck when it's loading actors and crash. Does anyone know how you can optimize the map file or is this an unsolveable bug.
@patrickwobben: Go You could try to check if actor are the problem. Save a copy of your file and clean the actor xml of this copy then try to open it in 1.5
Hmm I've cleared all minor errors(DecallProtoss etc) and cleared the Actor XML. It seems to go further but when it's done the SC2editor won't respond after loading the Actors for about 100 seconds. Why does it get stuck at Actors when all added or changed Actors are gone... seems a bit weird. Any other suggestions?
@patrickwobben: Go But at least it doesn't crash right? Maybe searching for actor references that aren't there may cause that. You could do a second test. Add back to the xml file only a part of the list, or only simple modifications that are less likely the cause of the problem. You will have to find out what actor changes are crashing the editor, I believe this is a good way.
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I have a map I've build in 1.4.3/4. It seems when I'm loading it in the 1.5 beta editor it seems to get stuck when it's loading actors and crash. Does anyone know how you can optimize the map file or is this an unsolveable bug.
@patrickwobben: Go You could try to check if actor are the problem. Save a copy of your file and clean the actor xml of this copy then try to open it in 1.5
Hmm I've cleared all minor errors(DecallProtoss etc) and cleared the Actor XML. It seems to go further but when it's done the SC2editor won't respond after loading the Actors for about 100 seconds. Why does it get stuck at Actors when all added or changed Actors are gone... seems a bit weird. Any other suggestions?
@patrickwobben: Go But at least it doesn't crash right? Maybe searching for actor references that aren't there may cause that. You could do a second test. Add back to the xml file only a part of the list, or only simple modifications that are less likely the cause of the problem. You will have to find out what actor changes are crashing the editor, I believe this is a good way.