So the other day I was playing Starcraft 2 Brood War with my two friends. We all wanted to play on a bigger map pool and so we looked towards the editor. Now I have finally figured out how to add the SC2BW mod into the map and it plays just fine when launching the map through Galaxy editor. However, In our case we want to do 1 v 1's against each other. We know Maverick wants to keep the SC2BW the same right now and he is very busy and can't do this for us. We just wanted to upload the map privately onto my account so we could just play it because Maverick doesn't want to update 10's of 100's of maps each time he does an update to the mod. So here is the problem:
When I try to use the Mod files I downloaded from here work when I "test" the map in the editor however, I get error message when Publishing "Document dependency does not specify a Battle.net File" I did some research is this apparently means of what I understand of it: It means the mod isn't published on my profile. So I tried uploading each part of the Mod but when I get two of the parts completed the third part does not work.
So I gave up using the local files. Then I tried resorting the online files he posted and oddly enough these files are actually more updated then the ones posted on here. But Regardless When I tried getting out of the dependcies tab I get this error
"Dependency data could not be loaded"
Dependency File could not be found (Mods\SC2BW_-_Temp_Textures.SC2Mod_"
Now I have no idea how to fix this I tried putting the "SC2BW - Data" file into dependcies directly from BNet same error. Then I tried adding the "Temp Textures" both V1.0 and V1.1 and still the same error. I also tried finding the actual files on the internet but still no luck. Then I tried downloading from Battle.net but still no luck.
So I don't really know what to do here. All I am doing is trying to add the SC2BW map into a couple Blizzard maps just for fun but it doesen't work both ways? Do I need the actual files of the mod on my hardrive? Is there a way to get around Battle.Net altogether? The reason why I ask is because I remember seeing something where you could trick Battle.net into thinking it was loading a map but you used another application to trick it and then it would load up your own custom made map.
Thanks for anyone looking at this post and thanks for trying to help hopefully it will get solved.
At the dependencies themselves, you have a local tab and a battlenet tab.
The local tab is used for local testing only. if it is not set then you need to login with the sc2editor to bnet so it can use the published version.
The battlenet tab is used for online play, and local testing if a local file is not specified.
So what you basicly need to do is:
load the map in which you want to use the mods.
open up the dependencies window
click "add other"
go to the battlenet tab
search for the published versions
add these as dependencies
repeat steps 3 through 6 for each dependency you want to add.
Now make the other changes that you need to the map so the data from the mod is used.
So the other day I was playing Starcraft 2 Brood War with my two friends. We all wanted to play on a bigger map pool and so we looked towards the editor. Now I have finally figured out how to add the SC2BW mod into the map and it plays just fine when launching the map through Galaxy editor. However, In our case we want to do 1 v 1's against each other. We know Maverick wants to keep the SC2BW the same right now and he is very busy and can't do this for us. We just wanted to upload the map privately onto my account so we could just play it because Maverick doesn't want to update 10's of 100's of maps each time he does an update to the mod. So here is the problem:
When I try to use the Mod files I downloaded from here work when I "test" the map in the editor however, I get error message when Publishing "Document dependency does not specify a Battle.net File" I did some research is this apparently means of what I understand of it: It means the mod isn't published on my profile. So I tried uploading each part of the Mod but when I get two of the parts completed the third part does not work.
So I gave up using the local files. Then I tried resorting the online files he posted and oddly enough these files are actually more updated then the ones posted on here. But Regardless When I tried getting out of the dependcies tab I get this error
"Dependency data could not be loaded"
Dependency File could not be found (Mods\SC2BW_-_Temp_Textures.SC2Mod_"
Now I have no idea how to fix this I tried putting the "SC2BW - Data" file into dependcies directly from BNet same error. Then I tried adding the "Temp Textures" both V1.0 and V1.1 and still the same error. I also tried finding the actual files on the internet but still no luck. Then I tried downloading from Battle.net but still no luck.
So I don't really know what to do here. All I am doing is trying to add the SC2BW map into a couple Blizzard maps just for fun but it doesen't work both ways? Do I need the actual files of the mod on my hardrive? Is there a way to get around Battle.Net altogether? The reason why I ask is because I remember seeing something where you could trick Battle.net into thinking it was loading a map but you used another application to trick it and then it would load up your own custom made map.
Thanks for anyone looking at this post and thanks for trying to help hopefully it will get solved.
At the dependencies themselves, you have a local tab and a battlenet tab.
The local tab is used for local testing only. if it is not set then you need to login with the sc2editor to bnet so it can use the published version.
The battlenet tab is used for online play, and local testing if a local file is not specified.
So what you basicly need to do is:
Now make the other changes that you need to the map so the data from the mod is used.
Hope this helps you to get it working.
Hey thanks with that knowledge and the help Maverick gave me I was finally able to get the Map(s) up and running thanks agaian