I have created a custom ultralisk unit named Sargon. I want to add an animation sequence when he unburrows in which he does the "stand victory" animation and the "ultralisk_pissed" sound plays. I have accomplished these 2 things by using AbilMorph as shown in the attached image. Although I want to polish them up some. Would like the victory animation to start sooner, maybe even before the unburrow animation is done.
Now comes the hard part. I want to make him finish the victory animation and not do anything else until it is done. If he unburrows into hostile forces and is getting attacked, I want him to remain still and finish the animation before he goes aggressive and enters combat. I have tried so many things in events and I am just too clueless to accomplish this. My largest issue is trying to understand what the terms/event types actually mean/do in the events field. And also what some of the variables inside the events/terms actually do.... For instance, what does a "blend in" and "blend out" do on an animation. Is it affected by the time type? or is only the "time variant" affected by the time type? I have searched far and wide for a tutorial explaining this but came up short. ProzaicMuse's beginner guide to actors was helpful but its far from a manual.
If anyone can offer some help, I thank you in advance.
I have created a custom ultralisk unit named Sargon. I want to add an animation sequence when he unburrows in which he does the "stand victory" animation and the "ultralisk_pissed" sound plays. I have accomplished these 2 things by using AbilMorph as shown in the attached image. Although I want to polish them up some. Would like the victory animation to start sooner, maybe even before the unburrow animation is done.
Now comes the hard part. I want to make him finish the victory animation and not do anything else until it is done. If he unburrows into hostile forces and is getting attacked, I want him to remain still and finish the animation before he goes aggressive and enters combat. I have tried so many things in events and I am just too clueless to accomplish this. My largest issue is trying to understand what the terms/event types actually mean/do in the events field. And also what some of the variables inside the events/terms actually do.... For instance, what does a "blend in" and "blend out" do on an animation. Is it affected by the time type? or is only the "time variant" affected by the time type? I have searched far and wide for a tutorial explaining this but came up short. ProzaicMuse's beginner guide to actors was helpful but its far from a manual.
If anyone can offer some help, I thank you in advance.
bump, no suggestions at all?