I have created an ability that both decreases damage taken and drains the life of enemies within the range of a dome. The ability works, but either it is turning on and off or the icons (debuff and buff) are being displayed and then not displayed over and over again (unlikely) while the ability is running (15 sec duration). The first time I had this problem I went into the editor and saw where I made several mistakes with the ability animation triggering when each of the behaviors was on, so I removed the events from the actors that weren't supposed to be there.
After that I ran the map again and still had the same issue, so I went back into the editor and for some reason those behaviors that I removed from the actors were still linked to the actors. When I pressed "Explain Link" it said that the behaviors were still in the Events of those actors and I checked and they weren't there. So, I closed the editor and reopened the map file and voila, the behaviors were no longer linked to what I thought were the actors causing problems.
However, when I use the ability now it still has the same flashing of icons indicating that the behaviors associated with the ability (and thus the actors) are still turning on and off for the duration of the ability. And I have no clue as to why. I don't have any weird timers running or anything like that. Any ideas?
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I have created an ability that both decreases damage taken and drains the life of enemies within the range of a dome. The ability works, but either it is turning on and off or the icons (debuff and buff) are being displayed and then not displayed over and over again (unlikely) while the ability is running (15 sec duration). The first time I had this problem I went into the editor and saw where I made several mistakes with the ability animation triggering when each of the behaviors was on, so I removed the events from the actors that weren't supposed to be there.
After that I ran the map again and still had the same issue, so I went back into the editor and for some reason those behaviors that I removed from the actors were still linked to the actors. When I pressed "Explain Link" it said that the behaviors were still in the Events of those actors and I checked and they weren't there. So, I closed the editor and reopened the map file and voila, the behaviors were no longer linked to what I thought were the actors causing problems.
However, when I use the ability now it still has the same flashing of icons indicating that the behaviors associated with the ability (and thus the actors) are still turning on and off for the duration of the ability. And I have no clue as to why. I don't have any weird timers running or anything like that. Any ideas?