Okey, I am trying to learn the "database?", you know... The place where you got your units, abilities and such things...
I have created a unit based on a marine, just below the "browser?" there is a list with actors, behaviours, abilities, upgrades and all what a unit may contain...
So how do you control all this? I have searched through tutorials, but I need someone with a kinda simple explanation, although I am a fairly advanced user when its about udk, ce2 and tge.. But the galaxy editors way to create units is just screwing my mind... -.-
I just added my first upgrade to a map myself and yah there isn't a real clear cut tutorial that covers the whole thing from creating a new one to planting it on a building's available research options. I can't remember all the steps I did but again it was the first successful shot at it, I can say though that between the various tutorials on this site I managed to piece together the process, I think the biggest gap was the jump from making the new upgrade to making it available as a button on a research building like a tech lab, without the zany hero-centric side of that activity any ways. But yah ultimately the info is here on the site, just lurk moar and good luck.
I also don't know step by step how I did this,.... but I think it was some sort of stacking the buttons..... try to look at some official buildings which provide upgrading and change some stuff there. This should get some basics done.
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Okey, I am trying to learn the "database?", you know... The place where you got your units, abilities and such things... I have created a unit based on a marine, just below the "browser?" there is a list with actors, behaviours, abilities, upgrades and all what a unit may contain... So how do you control all this? I have searched through tutorials, but I need someone with a kinda simple explanation, although I am a fairly advanced user when its about udk, ce2 and tge.. But the galaxy editors way to create units is just screwing my mind... -.-
bump...
@FraindorX: Go
I recommend you read that
Neocross' Tutorial
Inside is another link to Biffu's Tutorial, if Neocross' doesn't suit you
Okey, I've checked out both tutorials, but I still need know how to add/remove upgrades from the list. =)
@FraindorX: Go
I hope THIS Tutorial will cover it ;)
I just added my first upgrade to a map myself and yah there isn't a real clear cut tutorial that covers the whole thing from creating a new one to planting it on a building's available research options. I can't remember all the steps I did but again it was the first successful shot at it, I can say though that between the various tutorials on this site I managed to piece together the process, I think the biggest gap was the jump from making the new upgrade to making it available as a button on a research building like a tech lab, without the zany hero-centric side of that activity any ways. But yah ultimately the info is here on the site, just lurk moar and good luck.
I also don't know step by step how I did this,.... but I think it was some sort of stacking the buttons..... try to look at some official buildings which provide upgrading and change some stuff there. This should get some basics done.