This has been mentioned before, as far as when the contest was first proposed last summer, but i'd like to post an update on how it can be done, in hopes that someone (not me because other than terrain, the editor seems like chinese scriptures) will make a big ass fun map...or at least a mod that may be transferable to other maps (that way i can make an appropriate 16 player ffa map!)
Simply put, you scale down absolutely everything. Units, ranges, line of sight, attack speed, movement speed, foot print, camera distance, projectile size, projectile speed, tile textures, cliff heights (there must be a way, right?)...well...everything.
I know it's a big load, but it can be taken a step at a time. In the end, if we notice a bug, we just simply report it and it gets updated till it reaches perfection. It has to be done only once, but it would allow for a whole community of map makers and custom gamers to enjoy the results of this endeavor.
I mentioned this back in the contest, and i'm not the first to think about it of course, but i was reminded of it yesterday when i discovered Battle Star and saw the miniscule ships...how cute! :)
Are you propsoing this to be a mod that any map can depends on ? If so then that would be interesting. However among the thing you said, footprints cannot be scaled down properly atm
On my space rts map everything is scaled to about 0.3. The biggest problem, if I go even smaller, than the camera movement will be too fast... Also its a really pain to scale down all the death effect and attack models. Good thing that my map is in the space so I dont have the footprint limit problem.D
You can scale down camera movement in the Cameras data objects, the "Forward Scale" and "Strafe Scale" values. There's lots of other camera related settings as well there.
On my space rts map everything is scaled to about 0.3. The biggest problem, if I go even smaller, than the camera movement will be too fast... Also its a really pain to scale down all the death effect and attack models. Good thing that my map is in the space so I dont have the footprint limit problem.D
what is that map called? I'd like to check it out.
This does not work for melee map types because the footprints, last I checked, cannot be altered for buildings and the layouts for them take up at least a 1x1 grid square regardless of what you do. I know this. I tried it in beta.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This has been mentioned before, as far as when the contest was first proposed last summer, but i'd like to post an update on how it can be done, in hopes that someone (not me because other than terrain, the editor seems like chinese scriptures) will make a big ass fun map...or at least a mod that may be transferable to other maps (that way i can make an appropriate 16 player ffa map!)
Simply put, you scale down absolutely everything. Units, ranges, line of sight, attack speed, movement speed, foot print, camera distance, projectile size, projectile speed, tile textures, cliff heights (there must be a way, right?)...well...everything.
I know it's a big load, but it can be taken a step at a time. In the end, if we notice a bug, we just simply report it and it gets updated till it reaches perfection. It has to be done only once, but it would allow for a whole community of map makers and custom gamers to enjoy the results of this endeavor.
I mentioned this back in the contest, and i'm not the first to think about it of course, but i was reminded of it yesterday when i discovered Battle Star and saw the miniscule ships...how cute! :)
Are you propsoing this to be a mod that any map can depends on ? If so then that would be interesting. However among the thing you said, footprints cannot be scaled down properly atm
This is something absolutely useful for people doing long cinematics. Unfortunately, we can't stretch terrain textures :p
On my space rts map everything is scaled to about 0.3. The biggest problem, if I go even smaller, than the camera movement will be too fast... Also its a really pain to scale down all the death effect and attack models. Good thing that my map is in the space so I dont have the footprint limit problem.D
You can scale down camera movement in the Cameras data objects, the "Forward Scale" and "Strafe Scale" values. There's lots of other camera related settings as well there.
what is that map called? I'd like to check it out.
@Hobbesss: Gohttp://www.sc2mapster.com/maps/warring-factions/
This does not work for melee map types because the footprints, last I checked, cannot be altered for buildings and the layouts for them take up at least a 1x1 grid square regardless of what you do. I know this. I tried it in beta.