I've published a mod into Battle.net (locked, public)
Now I want to include it in one of my maps. I added it via "dependencies" and the first time it always works. But when I close and re-open the map there is the message to log in to download the mod. After login the editor tries to download the file but I always get the error "Dependency data could not be loaded. Battle.net info not available for "'Battle.net: Modname (Latest)'."
I dont have a direct fix for your issue, but maybe a workaround. :)
The way we always do it is that we always use the local version of the mod (Within the Starcraft II/Mods folder) and then, once we want to publish the map, we are working on a copy of the map which then gets changed to the battle.net dependency and deleted after uploading. That way you will not have issues like that.
Since you are the person who published the mod in the first place you should also have access to the local version of the mod. If so, make sure to always just link the LOCAL mod as dependency to your map when working with it.
Just before publishing you then create a duplicate of the map, change the dependency to the battle.net version and upload the map. After that you delete your copy and continue working with the original map, using the local mod as dependency.
Its a little bit of extra work but thats how we do it since months without any major issues.
If you'd rather not use a local copy, you can log-in but cancel opening the map, and then click on the mod dependency you want to use under 'Manage Published Files'. This will download it to a temporary cache, and you can open the map.
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Hi,
I've published a mod into Battle.net (locked, public)
Now I want to include it in one of my maps. I added it via "dependencies" and the first time it always works. But when I close and re-open the map there is the message to log in to download the mod. After login the editor tries to download the file but I always get the error "Dependency data could not be loaded. Battle.net info not available for "'Battle.net: Modname (Latest)'."
Any ideas whats the problem?
Nobody? :)
I dont have a direct fix for your issue, but maybe a workaround. :)
The way we always do it is that we always use the local version of the mod (Within the Starcraft II/Mods folder) and then, once we want to publish the map, we are working on a copy of the map which then gets changed to the battle.net dependency and deleted after uploading. That way you will not have issues like that.
..what? :-D Can you explain this? I dont get it.
Tought you have to publish the mod-file also? I mean the data has to be shared in the battle net, doesnt it?
Since you are the person who published the mod in the first place you should also have access to the local version of the mod. If so, make sure to always just link the LOCAL mod as dependency to your map when working with it.
Just before publishing you then create a duplicate of the map, change the dependency to the battle.net version and upload the map. After that you delete your copy and continue working with the original map, using the local mod as dependency.
Its a little bit of extra work but thats how we do it since months without any major issues.
Okay but anyway the mod needs to be published to the battle.net!?
If you'd rather not use a local copy, you can log-in but cancel opening the map, and then click on the mod dependency you want to use under 'Manage Published Files'. This will download it to a temporary cache, and you can open the map.