I'm sure that a while ago specular highlights for local (omni/spot) lights worked in the Cutscene editor(on Ultra). Now it seems like they only work with "Campaign Mode" turned on... Is this a real problem?
Also, is there a way to turn on campaign render mode ingame? (via triggers, data, etc.)
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I'm sure that a while ago specular highlights for local (omni/spot) lights worked in the Cutscene editor(on Ultra). Now it seems like they only work with "Campaign Mode" turned on... Is this a real problem?
Also, is there a way to turn on campaign render mode ingame? (via triggers, data, etc.)