In the unit definition in the data editor, edit the "Unit - Flags" field and enable "Turnable". Then just hold control and drag around to rotate it in the terrain view
You might also need to set the "Movement - Turning Rate" to 0 if it's rotating in game.
Do you want the armory-unit to rotate ingame? Because if not the method Nevir wont work for you. However if you simply want to rotate it in the editor that's as easy as double-clicking it and setting up which way you want it to turn. Or if you want ALL units of that type to face a specific way, go into the data editor and edit it's stats, you can set it's angle there.
Hi, I made a unit based on the armory. I want to rotate it in the editor, but can find no way to do so. Does anybody know?
@xytor:
In the unit definition in the data editor, edit the "Unit - Flags" field and enable "Turnable". Then just hold control and drag around to rotate it in the terrain view
You might also need to set the "Movement - Turning Rate" to 0 if it's rotating in game.
@Nevir27:
Cool, thanks... also, is there any way to turn animations off? I made a viking doodad but it is animated and really annoying...
Do you want the armory-unit to rotate ingame? Because if not the method Nevir wont work for you. However if you simply want to rotate it in the editor that's as easy as double-clicking it and setting up which way you want it to turn. Or if you want ALL units of that type to face a specific way, go into the data editor and edit it's stats, you can set it's angle there.
Quote from xytor: "Cool, thanks... also, is there any way to turn animations off? I made a viking doodad but it is animated and really annoying..."
Yeah, in the doodad's actor, open up "Event - Events +" and remove the "ActorCreation: AnimPlay Stand Stand PlayForever" entry
@Nevir27:
Thanks, and sorry for the n00by questions!
@Colt556:
Nope, just needed to rotate it in the editor. I did a search for "rot" and "rotation" but didn't get anything, so I was at a loss.