I am currently re-working the Domination ability. Instead of mind-controlling the target, it should make the target follow the caster (via Issue Order: Move). The caster and target must be connected via the Domination beam while the target is following, and the beam+behavior should break when the target pursues another order.
That's my problem right now. How do I configure a validator to be valid while the target is still following (moving to) the caster? There's a "Unit Order" validator type, which I configured like this:
But it's not doing anything. The ability makes the unit follow the caster, but when the following unit is ordered to do something else, the beam and Domination behavior remain on it. Help me please! :x
EDIT:
Here's the persistent behavior that governs the Move orders and Periodic Validator (set to the one above):
Hello!
I am currently re-working the Domination ability. Instead of mind-controlling the target, it should make the target follow the caster (via Issue Order: Move). The caster and target must be connected via the Domination beam while the target is following, and the beam+behavior should break when the target pursues another order.
That's my problem right now. How do I configure a validator to be valid while the target is still following (moving to) the caster? There's a "Unit Order" validator type, which I configured like this:
But it's not doing anything. The ability makes the unit follow the caster, but when the following unit is ordered to do something else, the beam and Domination behavior remain on it. Help me please! :x
EDIT:
Here's the persistent behavior that governs the Move orders and Periodic Validator (set to the one above):
Any idea, guys? :x I'm almost done with the map, all that's missing is player abilities (including this one)...
Really no possibility of a validator like this?