I made a loot coming from mobs and changing the drop rate from 1, 2, 10, 50, 100% w/e doesn't work at all. Item will always drop at 100% rate, no matter the chance % I put in there. Did I forget to do something?
Thanks for the suggestion. Anyway I found how to fix it. I only had to put a 2nd chance value with empty loot and it fixed it. Dunno why it doesn't make sense. :/
AH ROFL I see now. I have to fill up the rest of non-used percentage with nothing ... so dumb. :)
I made a loot coming from mobs and changing the drop rate from 1, 2, 10, 50, 100% w/e doesn't work at all. Item will always drop at 100% rate, no matter the chance % I put in there. Did I forget to do something?
I did it using triggers. If changing the drop rate doen't work you could try that instead.
@Nashadun: Go
Thanks for the suggestion. Anyway I found how to fix it. I only had to put a 2nd chance value with empty loot and it fixed it. Dunno why it doesn't make sense. :/
AH ROFL I see now. I have to fill up the rest of non-used percentage with nothing ... so dumb. :)
Now that is both logical and moronic and the same time!