I've got a couple things that have been giving me trouble so I'm hoping you guys can help me out.
First off, how do I control where a missile will be launched from for a ranged weapon? For reference I'm using a Thor and want to shoot missiles out of his guns.
Second, is there a way to have a unit attack with multiple weapons simultaneously? preferably being able to hit a different target with each. What I would like to do is have a missile weapon firing form each of my Thor's arms hitting multiple targets. I actually haven't tried to do this myself so apologies if it's super-simple.
Third, where do I set the animation a unit will be using while casting / channeling a spell?
Lastly I've got an ability which launches a missile at a target location, I want to do some stuff with triggers when it lands but having a trigger with the event as "unit dies" and condition "unit type of dying unit = <name of projectile>" didn't work. I know how to have an effect occur when it lands from the data editor so is there some convenient effect I can make which I will be able to detect with the trigger editor?
As a side note, the missile uses a parabola mover but it doesn't vertically face the direction it's moving in (i.e. doesn't face up or down), it does look the way it's moving in the x/y directions though. This isn't a huge priority for me to fix atm but if anyone has experience with this and wants to share that would be cool.
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I've got a couple things that have been giving me trouble so I'm hoping you guys can help me out.
First off, how do I control where a missile will be launched from for a ranged weapon? For reference I'm using a Thor and want to shoot missiles out of his guns.
Second, is there a way to have a unit attack with multiple weapons simultaneously? preferably being able to hit a different target with each. What I would like to do is have a missile weapon firing form each of my Thor's arms hitting multiple targets. I actually haven't tried to do this myself so apologies if it's super-simple.
Third, where do I set the animation a unit will be using while casting / channeling a spell?
Lastly I've got an ability which launches a missile at a target location, I want to do some stuff with triggers when it lands but having a trigger with the event as "unit dies" and condition "unit type of dying unit = <name of projectile>" didn't work. I know how to have an effect occur when it lands from the data editor so is there some convenient effect I can make which I will be able to detect with the trigger editor?
As a side note, the missile uses a parabola mover but it doesn't vertically face the direction it's moving in (i.e. doesn't face up or down), it does look the way it's moving in the x/y directions though. This isn't a huge priority for me to fix atm but if anyone has experience with this and wants to share that would be cool.