How would i do this? I'm trying to put an explosion under my ghosts feet and make a sound, use reaper jump and put a flame effect on his feet during the jump, and nothing for his land besides the default reaper land.
I can't get the game to see that he's initializing the behavior...how else can you do this?
Use an actor. The game actually does this already. Look at the "Reaper Jump Launch Model" actor and look at the event fields. The important one is "Behavior.ReaperJump.Launch" because it creates an instance of the actor's model.
Just by changing the model of this actor to an explosion, you can achieve the effect you want.
As for flame on the feet DURING the jump, I don't really know how to do that.
Quote from MasterDinadan:
Use an actor. The game actually does this already. Look at the "Reaper Jump Launch Model" actor and look at the event fields. The important one is "Behavior.ReaperJump.Launch" because it creates an instance of the actor's model.
Just by changing the model of this actor to an explosion, you can achieve the effect you want.
As for flame on the feet DURING the jump, I don't really know how to do that.
----
Attach Fire When
Actors - [Reaper] - [Events - Send] - [Behavior.ReaperJump.Launch]
Remove Fire When
Actors - [Reaper] - [Events - Send] - [Behavior.ReaperJump.LandUp]
and
Actors - [Reaper] - [Events - Send] - [Behavior.ReaperJump.LandDown]
How would i do this? I'm trying to put an explosion under my ghosts feet and make a sound, use reaper jump and put a flame effect on his feet during the jump, and nothing for his land besides the default reaper land.
I can't get the game to see that he's initializing the behavior...how else can you do this?
Use an actor. The game actually does this already. Look at the "Reaper Jump Launch Model" actor and look at the event fields. The important one is "Behavior.ReaperJump.Launch" because it creates an instance of the actor's model.
Just by changing the model of this actor to an explosion, you can achieve the effect you want.
As for flame on the feet DURING the jump, I don't really know how to do that.
Quote from MasterDinadan:
Use an actor. The game actually does this already. Look at the "Reaper Jump Launch Model" actor and look at the event fields. The important one is "Behavior.ReaperJump.Launch" because it creates an instance of the actor's model.
Just by changing the model of this actor to an explosion, you can achieve the effect you want.
As for flame on the feet DURING the jump, I don't really know how to do that.
----
Attach Fire When
Actors - [Reaper] - [Events - Send] - [Behavior.ReaperJump.Launch]
Remove Fire When
Actors - [Reaper] - [Events - Send] - [Behavior.ReaperJump.LandUp]
and
Actors - [Reaper] - [Events - Send] - [Behavior.ReaperJump.LandDown]
The question is how to remove attachments?
@zifoon: Go
Yeah i cant figure out how to remove them >_>
What the hell would the conditions be?
This is hard.
so...fail?