Anyone got any tips on balancing units for an hero arena style map?
there are 3 different heros, that mutate into stronger hero's after a certain level (havent made abilities or items yet)
so it must be pvp balanced
also smaller creeps spawn around the map that the hero's will use to level up
so it also must be pve balanced
right now im just focusing on attack damage/speed and health/armor of the hero's and creeps
There are some things to think of that separates really good balance in hero arenas (etc) from the mediocre.
Many people think like this "Well lets make all heroes have same hp mana etc and then make the spells from there" or "This heroes damaging spell can't be more powerful than that heroes dmg spell or it will be op"
IMO, a better way to think is to see through all aspects. Like "well this heroes main spell does more damage but that heroes damaging spell works alot better in symbiosis with his other abilities"
It's hard to "help" you balance anything atm since you havent presented any units or anything, but if you present something a bit more solid i could try to help you. kisses
Another thing you may want to look at is in the data editor there is a section where certain units are stronger or weaker fighting specific units.
The fact is you cannot balance a map super fast. balance comes after many many tests, suggestions, and corrections.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Anyone got any tips on balancing units for an hero arena style map? there are 3 different heros, that mutate into stronger hero's after a certain level (havent made abilities or items yet) so it must be pvp balanced also smaller creeps spawn around the map that the hero's will use to level up so it also must be pve balanced
right now im just focusing on attack damage/speed and health/armor of the hero's and creeps
There are some things to think of that separates really good balance in hero arenas (etc) from the mediocre.
Many people think like this "Well lets make all heroes have same hp mana etc and then make the spells from there" or "This heroes damaging spell can't be more powerful than that heroes dmg spell or it will be op"
IMO, a better way to think is to see through all aspects. Like "well this heroes main spell does more damage but that heroes damaging spell works alot better in symbiosis with his other abilities"
It's hard to "help" you balance anything atm since you havent presented any units or anything, but if you present something a bit more solid i could try to help you. kisses
@Demivion: Go
Another thing you may want to look at is in the data editor there is a section where certain units are stronger or weaker fighting specific units. The fact is you cannot balance a map super fast. balance comes after many many tests, suggestions, and corrections.