I have searched the forums and tried pretty much everything I can think of but have been unable to attach the "Firebat Attack Flame" (as an actor or model) to the "Weapon Right" and "Weapon Left" attach points on the firebat model by using a trigger. I double checked the firebat model and he has both the "Weapon Right" and "Weapon Left" attachment points.
I don't want to use the actual weapon nor do I want to do it all using the data editor, I want to create and attach the flame by using a trigger, unless there is some way to attach the firebat attack flame in the data editor and then make it appear by using a trigger or when a specific animation plays.
Any help is greatly appreciated.
Brief update: I can now attach a unit (actor) to the firebat, however it makes him uncontrollable and unselectable. I just attach a basic unit actor that uses the SOpattachweaponright then "create" it in the scope of the firebat unit through a trigger. Any ideas as to what is going on that is making him unselectable?
Thank you.
SOLVED: Create the actor as a "Model" based on "ModelAddition" and set the Host+ to the target unit, set the Site Operation to SOpattachment<insert weapon loc here>, then use a "create actor" function calling this action and setting the scope to the unit you want to attach to.
@ef55515: Go
hey im trying to do something similar to this. i've imported some WoW creature models and weapons,and im trying to make some of the humanoid creatures hold the weapons, how would i go about doing that? i've tried to follow this but they're still not showing up
Im on the same boat as mangled. I'm trying to get a left shoulder pauldron to attach to the left shoulder. I will attempt to do this as well and once I get it done I'll post a step by step tutorial.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello,
I have searched the forums and tried pretty much everything I can think of but have been unable to attach the "Firebat Attack Flame" (as an actor or model) to the "Weapon Right" and "Weapon Left" attach points on the firebat model by using a trigger. I double checked the firebat model and he has both the "Weapon Right" and "Weapon Left" attachment points.
I don't want to use the actual weapon nor do I want to do it all using the data editor, I want to create and attach the flame by using a trigger, unless there is some way to attach the firebat attack flame in the data editor and then make it appear by using a trigger or when a specific animation plays.
Any help is greatly appreciated.
Brief update: I can now attach a unit (actor) to the firebat, however it makes him uncontrollable and unselectable. I just attach a basic unit actor that uses the SOpattachweaponright then "create" it in the scope of the firebat unit through a trigger. Any ideas as to what is going on that is making him unselectable?
Thank you.
SOLVED: Create the actor as a "Model" based on "ModelAddition" and set the Host+ to the target unit, set the Site Operation to SOpattachment<insert weapon loc here>, then use a "create actor" function calling this action and setting the scope to the unit you want to attach to.
@ef55515: Go hey im trying to do something similar to this. i've imported some WoW creature models and weapons,and im trying to make some of the humanoid creatures hold the weapons, how would i go about doing that? i've tried to follow this but they're still not showing up
Im on the same boat as mangled. I'm trying to get a left shoulder pauldron to attach to the left shoulder. I will attempt to do this as well and once I get it done I'll post a step by step tutorial.