My current design is to damage enemies in AOE but also heal friendlies in the same AOE. I couldnt find out how to combine the two in one ability with two different effects so i turned to behaviors in which i just gave friendlies increased health regen for 10seconds. I then ran into the same problem, unable to apply an effect and a behavior with a single ability. I need them to be in a single ability as it will be a trainable ability... or at least i think i need 1 ability?
If anyone has any suggestions on how to create this spell or tell me where i screwed up, it would be greatly appreciated.
Make the effect be a set.
In the set have two effects. One heals, and has the validator "is ally". The other damages and has the validator "is enemy".
Both will try to run because of the set, but only one will be able to because of the validators.
My current design is to damage enemies in AOE but also heal friendlies in the same AOE. I couldnt find out how to combine the two in one ability with two different effects so i turned to behaviors in which i just gave friendlies increased health regen for 10seconds. I then ran into the same problem, unable to apply an effect and a behavior with a single ability. I need them to be in a single ability as it will be a trainable ability... or at least i think i need 1 ability?
If anyone has any suggestions on how to create this spell or tell me where i screwed up, it would be greatly appreciated.
Thank you!
Make the effect be a set. In the set have two effects. One heals, and has the validator "is ally". The other damages and has the validator "is enemy". Both will try to run because of the set, but only one will be able to because of the validators.
@A52BcE: Go
Thank you!!