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In warcraft 3 it was able to create a doodad and make it "walkable" so that you can wallk on in and go up and down if the doodad got "hills"
can i do this with Sc2 too?
blub I mean that the unit walks on the Modell of the doodad
so anyone knows?
I did this accidentaly, by flagging "don't use Doodad footprint" when double-clicking the doodad in the terrain editor.
@xSteamGearx: Go
I believe what you want are terrain objects. If you open up a new map and add the campaign modules to your dependency list you should find a number of different terrain objects they made use of. Are these what you are looking for?
well one doodad i know this works on is the stone zealot base id recommended taking a look at that doodad
In warcraft 3 it was able to create a doodad and make it "walkable" so that you can wallk on in and go up and down if the doodad got "hills"
can i do this with Sc2 too?
blub I mean that the unit walks on the Modell of the doodad
so anyone knows?
I did this accidentaly, by flagging "don't use Doodad footprint" when double-clicking the doodad in the terrain editor.
@xSteamGearx: Go
I believe what you want are terrain objects. If you open up a new map and add the campaign modules to your dependency list you should find a number of different terrain objects they made use of. Are these what you are looking for?
well one doodad i know this works on is the stone zealot base id recommended taking a look at that doodad